-
Notifications
You must be signed in to change notification settings - Fork 2
/
Stencil Mask.shader
50 lines (46 loc) · 1.06 KB
/
Stencil Mask.shader
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Okano/Stencil Mask"
{
Properties {
_Ref("Stencil Ref",int) = 1
}
SubShader
{
Tags { "RenderType"="Opaque" "Queue"="Geometry-1" }
ColorMask 0
ZWrite off
Cull Front
Stencil
{
Ref [_Ref]
Comp always
Pass replace
}
Pass
{
ZTest Less
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
struct appdata
{
float4 vertex : POSITION;
};
struct v2f
{
float4 pos : SV_POSITION;
};
v2f vert(appdata v)
{
v2f o;
o.pos = UnityObjectToClipPos(v.vertex);
return o;
}
half4 frag(v2f i) : COLOR
{
return half4(1,1,0,1);
}
ENDCG
}
}
}