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Ore ga Omae o Mamoru: hangs on white screen #559
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no$gba seems to be affected as well, while desmume works. EDIT 3: ignore all of what I've written, it's probably wrong EDIT 2: the memset seems to be called with the same crazy value in desmume too. The problem has something to do with the memset itself |
after some more debugging I finally have a conclusive theory about all of this: |
urgl. there is a similar timing issue with the aging cart on some DS emulators. |
the english translation allegedly works fine |
ah I was already wondering if the english text somehow took longer or slower to load which changed this unintentionally |
looking back on this, it seems to be related to concurrent mainRAM access |
The game Ore ga Omae o Mamoru (俺がオマエを守る) hangs on a white screen immediately after booting. The emulator freezes and can't be interacted with/closed.
This is printed to stdout
Using commit 3f7bc1a.
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