Enforce default values on struct fields.
type User struct {
Name string `default:"Goku"`
Power float64 `default:"9000.01"`
}
var u User
err := defaults.Apply(&u)
if err != nil {
log.Fatal("Uh oh: %v", err)
}
fmt.Print(u.Name) // Goku
fmt.Print(u.Power) // 9000.01
Defaults are only applied to fields at their zero value.
type Config struct {
Host *string `default:"0.0.0.0"`
Port *int `default:"8000"`
}
var cfg Config
json.Unmarshal([]byte(`{Host: "charm.sh"}`), &cfg)
if err := defaults.Apply(&cfg); err != nil {
log.Fatal("Rats: %v", err)
}
fmt.Print(cfg.Host) // charm.sh
fmt.Print(cfg.Port) // 8000
Works well with JSON, Yaml, and so on.
type Config struct {
Host string `json:"host" default:"0.0.0.0"`
Port int `json:"port" default:"8000"`
Debug bool `json:"debug" default:"true"`
}
The following types are supported:
string
bool
int
int8
int16
int32
(andrune
, with some caveats)int64
uint
uint8
uint16
uint32
uint64
float32
float64
[]byte
/[]uint8
…as well as pointers to those types.
Embedded structs are supported. The following will parse as expected:
type GroceryList struct {
Fruit struct {
Bananas int `default:"8"`
Pears int `default:"12"`
}
Vegetables *struct {
Artichokes int `default:"4"`
SweetPotatoes int `default:"16"`
}
}
Embedded structs do not need a default
tag in order to be parsed. Embedded
structs that are nil
will be initialized with their zero value so they can be
parsed accoringly.
In Go rune
is just an alias for int32
. This presents some ambiguity when
parsing default values. For example, should "1"
be parsed as a literal 1
or
as a unicode '1'
(which has the int32
value of 49
)?
Because of this ambiguity we recommend avoiding setting defaults on rune
s.
That said, this package defaults to parsing int32
as integers. Failing that,
it tries to parse them as a rune
.
// This works as expected...
type Cool struct {
Fave32BitInteger int32 `default:"12"`
FaveChar rune `default:"a"`
}
// ...but these will not.
type UhOh struct {
FaveChar rune `default:"3"` // this is a unicode ETX or ctrl+c
FaveChar rune `default:"97"` // this is a unicode `a`
}