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[Unit] Human mech #93

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5 tasks
methusalah opened this issue Jul 9, 2015 · 2 comments
Open
5 tasks

[Unit] Human mech #93

methusalah opened this issue Jul 9, 2015 · 2 comments

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@methusalah
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Here is a very diesel-ish Mech that would perfectly fit the human race : the GP-1 Blackjack by Jeff Churill. A very inspiring model that may lead to a new ground legged unit.

Check the other models of this flickr for more inspiration !

  • Concept validation
  • Avoidance of the too-much-URSS-style white star
  • Modelisation
  • Bones and animation
  • Importation in the engine
@poVoq
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poVoq commented Jul 10, 2015

Bi-pedal mechs are a pain to animate though. I would suggest to stick to non-legged ground vehicle and flying/floating stuff.

@DarkJymis777
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It depends of what you're thinking.

References and mechanic can be found, that's not a problem : https://www.youtube.com/watch?v=C3UdEU0i1BI

For me, the problem is

  • for organic biped units : how good are handled the bones ? For example, when i work with Unity, i don't have to make a 'start walking' or an 'end walking' anim. i only have to make an 'idle' and a 'walking cycle', and choose if i want to finish the walking cycle or not when the character stop moving. For many games (cartoon ; tactical small units) we make the choice to not finish it. And unity make the transition smooth, because it has a good bone management.
  • for the walker, it's not visually good if it don't finish his move, especially if it's a heavy walker ; so we need a 'start walking' and an 'end walkin', and a good transition between all legs animations

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