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priority-queue.go
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// This example demonstrates a priority queue built using the heap interface.
package main
import (
"container/heap"
"fmt"
)
// An QueueItem is something we manage in a priority queue.
type QueueItem struct {
Value *QueueItemValue // The value of the item; arbitrary.
Priority float64 // The priority of the item in the queue.
// The index is needed by update and is maintained by the heap.Interface methods.
Index int // The index of the item in the heap.
}
// A PriorityQueue implements heap.Interface and holds Items.
type PriorityQueue []*QueueItem
func (pq PriorityQueue) Len() int { return len(pq) }
func (pq PriorityQueue) Less(i, j int) bool {
// We want Pop to give us the lowest
return pq[i].Priority < pq[j].Priority
}
func (pq PriorityQueue) Swap(i, j int) {
pq[i], pq[j] = pq[j], pq[i]
pq[i].Index = i
pq[j].Index = j
}
// Push pushes item onto priority queue
func (pq *PriorityQueue) Push(x interface{}) {
n := len(*pq)
item := x.(*QueueItem)
item.Index = n
*pq = append(*pq, item)
}
// Pop item from priority queue
func (pq *PriorityQueue) Pop() interface{} {
old := *pq
n := len(old)
item := old[n-1]
old[n-1] = nil // avoid memory leak
item.Index = -1 // for safety
*pq = old[0 : n-1]
return item
}
// Print prints items
func (pq *PriorityQueue) Print() {
pqueue := *pq
fmt.Println("* Printing priority queue of length", len(pqueue))
for i := 0; i < len(pqueue); i++ {
item := pqueue[i]
fmt.Println(item.Value.Node, "prio, dista", item.Priority, item.Value.Distance, item.Value.Path)
}
}
// update modifies the priority and value of an Item in the queue.
func (pq *PriorityQueue) update(item *QueueItem, value *QueueItemValue, priority float64) {
item.Value = value
item.Priority = priority
heap.Fix(pq, item.Index)
}
// This example creates a PriorityQueue with some items, adds and manipulates an item,
// and then removes the items in priority order.
// func test() {
// // Some items and their priorities.
// var coords = Coordinate{1.0, 1.0}
// var QueueItem3 = CreateNode(coords)
// items := map[int]Node{
// 3: node3,
// 2: node3,
// 4: node3,
// }
// // Create a priority queue, put the items in it, and
// // establish the priority queue (heap) invariants.
// pq := make(PriorityQueue, len(items))
// i := 0
// for priority, value := range items {
// pq[i] = &Item{
// Value: &value,
// Priority: priority,
// Index: i,
// }
// i++
// }
// heap.Init(&pq)
// // Insert a new item and then modify its priority.
// item := &Item{
// Value: &node3,
// Priority: 1,
// }
// heap.Push(&pq, item)
// pq.update(item, item.Value, 5)
// // Take the items out; they arrive in decreasing priority order.
// for pq.Len() > 0 {
// item := heap.Pop(&pq).(*Item)
// fmt.Printf("%.2d:%s ", item.Priority, item.Value)
// }
// }