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tcpthread.h
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tcpthread.h
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/*
* This file is part of cannelloni, a SocketCAN over Ethernet tunnel.
*
* Copyright (C) 2014-2023 Maximilian Güntner <code@mguentner.de>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License, version 2 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
#pragma once
#include "connection.h"
#include "timer.h"
#include "decoder.h"
#include <mutex>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <sys/socket.h>
#define SELECT_TIMEOUT 500000
#define SIGNAL_PIPE_READ 0
#define SIGNAL_PIPE_WRITE 1
enum TCPThreadRole { TCP_SERVER, TCP_CLIENT };
/*
DISCONNECTED: Waiting for a connection
CONNECTED: TCP Connection established
NEGOTIATED: A cannelloni peer has been found
*/
enum ConnectState { DISCONNECTED, CONNECTED, NEGOTIATED };
#define CANNELLONI_CONNECT_V1_STRING "CANNELLONIv1"
namespace cannelloni {
struct TCPThreadParams {
struct sockaddr_storage &remoteAddr;
struct sockaddr_storage &localAddr;
int addressFamily;
};
class TCPThread : public ConnectionThread {
public:
TCPThread(const struct debugOptions_t &debugOptions,
const struct TCPThreadParams ¶ms);
virtual int start();
virtual void cleanup() = 0;
virtual void run();
virtual void transmitFrame(canfd_frame *frame);
protected:
bool isConnected();
void flushFrameBuffer();
void disconnect();
bool setupSocket();
bool setupPipe();
virtual bool attempt_connect() = 0;
protected:
struct debugOptions_t m_debugOptions;
int m_serverSocket;
int m_socket;
ConnectState m_connect_state;
Timer m_blockTimer;
uint64_t m_rxCount;
uint64_t m_txCount;
std::recursive_mutex m_socketWriteMutex;
struct sockaddr_storage m_localAddr;
struct sockaddr_storage m_remoteAddr;
int m_addressFamily;
int m_framebufferHasDataPipe[2];
Decoder m_decoder;
};
struct TCPServerThreadParams {
struct sockaddr_storage &remoteAddr;
struct sockaddr_storage &localAddr;
int addressFamily;
bool checkPeer;
public:
TCPThreadParams toTCPThreadParams() const {
return TCPThreadParams{
.remoteAddr = remoteAddr,
.localAddr = localAddr,
.addressFamily = addressFamily
};
}
};
class TCPServerThread : public TCPThread {
public:
TCPServerThread(const struct debugOptions_t &debugOptions,
const struct TCPServerThreadParams ¶ms);
virtual int start();
virtual bool attempt_connect();
virtual void cleanup();
private:
bool m_checkPeerConnect;
};
class TCPClientThread : public TCPThread {
public:
TCPClientThread(const struct debugOptions_t &debugOptions,
const struct TCPThreadParams ¶ms);
virtual bool attempt_connect();
virtual void cleanup();
};
}