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ringbuffer.go
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/
ringbuffer.go
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// Copyright 2021 Matthew Holt
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package caddyrl
import (
"sync"
"time"
)
// ringBufferRateLimiter uses a ring to enforce rate limits
// consisting of a maximum number of events within a single
// sliding window of a given duration. An empty value is
// not valid; always call initialize() before using.
type ringBufferRateLimiter struct {
mu sync.Mutex
window time.Duration
ring []time.Time // len(ring) == maxEvents
cursor int // always points to the oldest timestamp
}
// newRingBufferRateLimiter sets up a new rate limiter, allowing maxEvents
// in a sliding window of size window. If maxEvents is 0, no events are
// allowed. If window is 0, all events are allowed. It panics if maxEvents or
// window are less than zero.
func newRingBufferRateLimiter(maxEvents int, window time.Duration) *ringBufferRateLimiter {
r := new(ringBufferRateLimiter)
if maxEvents < 0 {
panic("maxEvents cannot be less than zero")
}
if window < 0 {
panic("window cannot be less than zero")
}
r.window = window
r.ring = make([]time.Time, maxEvents) // TODO: we can probably pool these
return r
}
// When returns the duration before the next allowable event; it does not block.
// If zero, the event is allowed and a reservation is immediately made.
// If non-zero, the event is NOT allowed and a reservation is not made.
func (r *ringBufferRateLimiter) When() time.Duration {
r.mu.Lock()
defer r.mu.Unlock()
if r.allowed() {
return 0
}
return r.ring[r.cursor].Add(r.window).Sub(now())
}
// allowed returns true if the event is allowed to happen right now.
// It does not wait. If the event is allowed, a reservation is made.
// It is NOT safe for concurrent use, so it must be called inside a
// lock on r.mu.
func (r *ringBufferRateLimiter) allowed() bool {
if len(r.ring) == 0 {
return false
}
if now().Sub(r.ring[r.cursor]) > r.window {
r.reserve()
return true
}
return false
}
// reserve claims the current spot in the ring buffer
// and advances the cursor.
// It is NOT safe for concurrent use, so it must
// be called inside a lock on r.mu.
func (r *ringBufferRateLimiter) reserve() {
r.ring[r.cursor] = now()
r.advance()
}
// advance moves the cursor to the next position.
// It is NOT safe for concurrent use, so it must
// be called inside a lock on r.mu.
func (r *ringBufferRateLimiter) advance() {
r.cursor++
if r.cursor >= len(r.ring) {
r.cursor = 0
}
}
// MaxEvents returns the maximum number of events that
// are allowed within the sliding window.
func (r *ringBufferRateLimiter) MaxEvents() int {
r.mu.Lock()
defer r.mu.Unlock()
return len(r.ring)
}
// SetMaxEvents changes the maximum number of events that are
// allowed in the sliding window. If the new limit is lower,
// the oldest events will be forgotten. If the new limit is
// higher, the window will suddenly have capacity for new
// reservations. It panics if maxEvents is less than 0.
func (r *ringBufferRateLimiter) SetMaxEvents(maxEvents int) {
if maxEvents < 0 {
panic("maxEvents cannot be less than zero")
}
r.mu.Lock()
defer r.mu.Unlock()
// only make a change if the new limit is different
if maxEvents == len(r.ring) {
return
}
newRing := make([]time.Time, maxEvents)
// the new ring may be smaller; fast-forward to the
// oldest timestamp that will be kept in the new
// ring so the oldest ones are forgotten and the
// newest ones will be remembered
sizeDiff := len(r.ring) - maxEvents
for i := 0; i < sizeDiff; i++ {
r.advance()
}
if len(r.ring) > 0 {
// copy timestamps into the new ring until we
// have either copied all of them or have reached
// the capacity of the new ring
startCursor := r.cursor
for i := 0; i < len(newRing); i++ {
newRing[i] = r.ring[r.cursor]
r.advance()
if r.cursor == startCursor {
// new ring is larger than old one;
// "we've come full circle"
break
}
}
}
r.ring = newRing
r.cursor = 0
}
// Window returns the size of the sliding window.
func (r *ringBufferRateLimiter) Window() time.Duration {
r.mu.Lock()
defer r.mu.Unlock()
return r.window
}
// SetWindow changes r's sliding window duration to window.
// It panics if window is less than zero.
func (r *ringBufferRateLimiter) SetWindow(window time.Duration) {
if window < 0 {
panic("window cannot be less than zero")
}
r.mu.Lock()
r.window = window
r.mu.Unlock()
}
// Count counts how many events are in the window from the reference time and
// returns that value and the oldest event in the buffer (the zero value of
// time.Time if there are no events in the window).
func (r *ringBufferRateLimiter) Count(ref time.Time) (int, time.Time) {
r.mu.Lock()
defer r.mu.Unlock()
return r.countUnsynced(ref)
}
// countUnsycned counts how many events are in the window from the reference time.
// It is NOT safe to use without a lock on r.mu.
// TODO: this is currently O(n) but could probably become O(log n) if we switch to some weird, custom binary search modulo ring length around the cursor.
func (r *ringBufferRateLimiter) countUnsynced(ref time.Time) (int, time.Time) {
var zeroTime time.Time
beginningOfWindow := ref.Add(-r.window)
// This loop is a little gnarly, I know. We start at one before the cursor because that's
// the newest event, and we're trying to count how many events are in the window; so
// iterating backwards from the cursor and wrapping around to the end of the ring is the
// same as iterating events in reverse chronological order starting with most recent. When
// we encounter the first element that's outside the window, then eventsInWindow has the
// correct count of events within the window.
for eventsInWindow := 0; eventsInWindow < len(r.ring); eventsInWindow++ {
// start at cursor, add difference between ring length and offset (eventsInWindow),
// then subtract 1 because we want to start 1 before cursor (newest event), then
// modulus the ring length to wrap around if necessary
i := (r.cursor + (len(r.ring) - eventsInWindow - 1)) % len(r.ring)
if r.ring[i].Before(beginningOfWindow) {
if eventsInWindow == 0 {
return eventsInWindow, zeroTime
} else {
return eventsInWindow, r.ring[(i+1)%len(r.ring)]
}
}
}
// if we looped the entire ring, all events are within the window
return len(r.ring), r.ring[r.cursor]
}
// Current time function, to be substituted by tests
var now = time.Now