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overheads.sfz
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overheads.sfz
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#include "keymap.sfz"
<global>
loop_mode=one_shot
amp_velcurve_1=0.25
amp_velcurve_64=0.75
<master>
master_volume=18
polyphony=2
#define $SAMPLE_DIR samples/overheads/kick
<group>
key=$KICK_DAMP_KEY
#include "sfz/kick_damp.sfz"
<group>
key=$KICK_FREE_KEY
#include "sfz/kick_free.sfz"
<master>
master_volume=18
polyphony=3
#define $SAMPLE_DIR samples/overheads/snare
<group>
key=$SNARE_CENTER_KEY
width=-100
#include "sfz/snare_center.sfz"
<group>
key=$SNARE_EDGE_KEY
#include "sfz/snare_edge.sfz"
<group>
key=$SNARE_RIM_KEY
#include "sfz/snare_rim.sfz"
<master>
fil_type=lpf_4p
cutoff=4000
master_volume=3
polyphony=4
#define $SAMPLE_DIR samples/overheads/toms
// The overhead stereo samples for the toms don't need panning
#define $TOM_1_PAN 0
#define $TOM_2_PAN 0
#define $TOM_3_PAN 0
#define $TOM_4_PAN 0
<group>
key=$TOM_1_KEY
#include "sfz/tom_1.sfz"
<group>
key=$TOM_1_RIM_KEY
#include "sfz/tom_1_rim.sfz"
<group>
key=$TOM_2_KEY
#include "sfz/tom_2.sfz"
<group>
key=$TOM_2_RIM_KEY
#include "sfz/tom_2_rim.sfz"
<group>
key=$TOM_3_KEY
#include "sfz/tom_3.sfz"
<group>
key=$TOM_3_RIM_KEY
#include "sfz/tom_3_rim.sfz"
<group>
key=$TOM_4_KEY
tune=300
#include "sfz/tom_4.sfz"
<group>
key=$TOM_4_RIM_KEY
tune=300
#include "sfz/tom_4_rim.sfz"
#define $SAMPLE_DIR samples/cymbals
#define $HIHAT_PAN 0 // Hihat stereo samples don't need panning
#include "sfz/hihat_all.sfz"
<control> set_cc4=100
<master>
polyphony=11
// choke:
off_mode=normal
ampeg_release=1.0
<group>
key=$CRASH_1_EDGE_KEY
hipolyaft=63
group=6
off_by=7
#include "sfz/crash_1_edge.sfz"
<group>
key=$CRASH_1_BOW_KEY
group_volume=6
group=6
off_by=7
hipolyaft=63
#include "sfz/crash_1_bow.sfz"
<group>
group=7
key=$CRASH_1_EDGE_KEY
lopolyaft=64
loop_mode=no_loop
#include "sfz/crash_1_edge.sfz"
<group>
group=7
key=$CRASH_1_BOW_KEY
lopolyaft=64
loop_mode=no_loop
#include "sfz/crash_1_bow.sfz"
<group>
group=7
key=$CRASH_1_EDGE_KEY
<region>
lopolyaft=64
on_locc130=64
trigger=release
<group>
key=$CRASH_1_BOW_KEY
group_volume=6
group=7
<region>
lopolyaft=64
on_locc130=64
trigger=release
<master>
polyphony=11
// choke:
off_mode=normal
ampeg_release=1.0
<group>
key=$CRASH_2_EDGE_KEY
hipolyaft=63
group=8
off_by=9
#include "sfz/crash_2_edge.sfz"
<group>
key=$CRASH_2_BOW_KEY
hipolyaft=63
group_volume=6
group=8
off_by=9
#include "sfz/crash_2_bow.sfz"
<group>
group=9
key=$CRASH_2_EDGE_KEY
lopolyaft=64
loop_mode=no_loop
#include "sfz/crash_2_edge.sfz"
<group>
group=9
key=$CRASH_2_BOW_KEY
lopolyaft=64
loop_mode=no_loop
#include "sfz/crash_2_bow.sfz"
<group>
group=9
key=$CRASH_2_EDGE_KEY
<region>
lopolyaft=64
on_locc130=64
trigger=release
<group>
key=$CRASH_2_BOW_KEY
group_volume=6
group=9
<region>
lopolyaft=64
on_locc130=64
trigger=release
<master>
polyphony=13
master_volume=12
off_mode=normal
ampeg_release=1.0
<group>
key=$RIDE_BOW_KEY
hipolyaft=63
group=10
off_by=11
group_volume=6
// group_volume=12
#include "sfz/ride_bow.sfz"
<group>
key=$RIDE_BELL_KEY
hipolyaft=63
group=10
off_by=11
#include "sfz/ride_bell.sfz"
<group>
key=$RIDE_EDGE_KEY
hipolyaft=63
group=10
off_by=11
#include "sfz/ride_edge.sfz"
<group>
key=$RIDE_BOW_KEY
group=11
lopolyaft=64
loop_mode=no_loop
#include "sfz/ride_bow.sfz"
<group>
key=$RIDE_BELL_KEY
group=11
lopolyaft=64
loop_mode=no_loop
#include "sfz/ride_bell.sfz"
<group>
key=$RIDE_EDGE_KEY
group=11
lopolyaft=64
loop_mode=no_loop
#include "sfz/ride_edge.sfz"
<group>
key=$RIDE_BOW_KEY
group=11
<region>
lopolyaft=64
on_locc130=64
trigger=release
<group>
key=$RIDE_BELL_KEY
group=11
<region>
lopolyaft=64
on_locc130=64
trigger=release
<group>
key=$RIDE_EDGE_KEY
group=11
<region>
lopolyaft=64
on_locc130=64
trigger=release
<master>
polyphony=7
loop_mode=no_loop
ampeg_release=3
master_volume=8
off_mode=normal
<group>
key=$TRASH_EDGE_KEY
#include "sfz/trash_edge.sfz"
<group>
key=$TRASH_BOW_KEY
#include "sfz/trash_bow.sfz"