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Lidar initialization: pitch, roll, yaw #1498
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Fernando, right now, the Point-Cloud that is returned has points in the vehicle frame. |
Hi @bmalhigh Right now it's reasonable to work with the lidar in the vehicle frame. TKS! However, I have more questions about it. I just wrote a code to create an HD Map of my environment. Next, you can find links to help understand the problem:
I appreciate your help. Best regards, |
w.r.t. #2 -- Please see initializeFromSettings(...) method in https://github.com/Microsoft/AirSim/blob/master/AirLib/include/sensors/lidar/LidarSimpleParams.hpp w.r.t. #3 -- As you mentioned, the lidar ray-casts uses the collision channel; so only objects that have a collision-mesh will be hit. Look at the GetObstacle(...) method in https://github.com/Microsoft/AirSim/blob/master/Unreal/Plugins/AirSim/Source/AirBlueprintLib.h |
Hi @bmalhigh
Do you see a way to work lidar with it? I don't have too much knowledge about creating meshes. About 1. and 4. I will wait for your return. TKS!!! Regards, |
Hi, I want to sure that which coordinate system is adopted to represent the coordinate of each point in the points cloud. Is the play start's coordinate system? I find that the car's position captured by the "record" button seems not in accord with the position captured by lidar. |
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Hi,
I'm coding an algorithm to build a HD Map of my environment.
I'm using
simGetGroundTruthKinematics
to return position and orientation (pitch, roll, yaw).In the lidar.md file, it's written:
My question is:
If I initialize the Lidar in settings.json defining x, y, z, pitch, roll, yaw with values, different then default values, the point cloud will be defined taking in consideration the rotation and position of the sensor or will return the coordinates in the local vehicle NED anyway?
Best regards,
Fernando Damasio
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