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LogStreaming: Warning: Failed to read file 'sample_texture.jpg' error.
LogImageUtils: Warning: Error creating texture. sample_texture.jpg could not be found
I found Visual Studio log message.
What settings should UE4 set so that the above errors are not occur?
I'm sure I put the image file in all the directories.
Sorry. It was a matter of the directory and the name of the material.
But if it's not blueprint, it doesn't work as intended.
The chair is blueprint,Just the table is static mesh actor.
I'm getting a similar error when running the change_texture_example.py script in UE 4.27 version. The jpg is in the working directory of my script. How did you find a workaround?
I'm getting a similar error when running the change_texture_example.py script in UE 4.27 version. The jpg is in the working directory of my script. How did you find a workaround?
Hello, can you try by modifying the full directory of jpg?
ex) "C:./user/Airsim/image.jpg"
Question
What's your question?
First
I Failed to use simSwapTextures
Following the example, I returned empty list
So I'm looking for replacement
find #3992
I try this API but not working as intended
This output is True, False
I obviously care about directories
sample_texture.jpg in my diretory is with python file
Jist in case, I put it all diretory else
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