We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
A common D3D11 pattern was to issue pairs of UpdateSubresource + Draw, where constant buffers were updated just-in-time before each draw.
This pattern, when translated to D3D12 is:
That pattern means no draw overlaps with any other.
Some sort of 'rename' operation could occur, similar to the MAP_DISCARD behaviour from D3D11 to better allow GPU parallelism.
The text was updated successfully, but these errors were encountered:
No branches or pull requests
A common D3D11 pattern was to issue pairs of UpdateSubresource + Draw, where constant buffers were updated just-in-time before each draw.
This pattern, when translated to D3D12 is:
That pattern means no draw overlaps with any other.
Some sort of 'rename' operation could occur, similar to the MAP_DISCARD behaviour from D3D11 to better allow GPU parallelism.
The text was updated successfully, but these errors were encountered: