-
Notifications
You must be signed in to change notification settings - Fork 302
/
yolov4ResourceBuilder.cpp
737 lines (609 loc) · 31 KB
/
yolov4ResourceBuilder.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
#include "pch.h"
#include "yolov4.h"
#include "ATGColors.h"
#include "ControllerFont.h"
#include "FindMedia.h"
#include "ReadData.h"
#include "WeightLoader.h"
using Microsoft::WRL::ComPtr;
using namespace DirectX;
class YoloV4
{
public:
struct ModelOutputs
{
dml::Expression convSBBox;
dml::Expression convMBBox;
dml::Expression convLBBox;
};
explicit YoloV4(dml::Graph* graph, dml::Expression input, uint32_t numClasses)
: m_graph(graph)
, m_weightLoader(graph, 1)
{
m_modelOutputs = BuildModel(input, numClasses);
}
WeightData LoadWeightDataFromFile(const wchar_t* path, DX::DeviceResources* deviceResources)
{
return m_weightLoader.LoadWeightDataFromFile(path, deviceResources);
}
ModelOutputs GetModelOutputs() const
{
return m_modelOutputs;
}
private:
dml::Graph* m_graph;
ModelOutputs m_modelOutputs;
WeightLoader m_weightLoader;
private:
struct Backbone
{
dml::Expression route1;
dml::Expression route2;
dml::Expression conv;
};
enum class Activation
{
None,
LeakyRelu,
Mish,
};
static dml::Expression Mish(dml::Expression x)
{
return x * dml::ActivationTanh(dml::ActivationSoftplus(x));
}
dml::Expression Convolutional(
dml::Expression input,
dml::TensorDesc::Dimensions filterShape,
bool downsample = false,
bool hasBatchNorm = true,
Activation activation = Activation::LeakyRelu)
{
auto weights = m_weightLoader.RegisterConvWeights(filterShape, hasBatchNorm);
uint32_t filterHeight = weights.filter.GetOutputDesc().sizes[2];
uint32_t filterWidth = weights.filter.GetOutputDesc().sizes[3];
std::array<uint32_t, 2> padding = { filterHeight / 2, filterWidth / 2 };
std::array<uint32_t, 2> strides = {};
if (downsample)
{
strides = { 2, 2 };
}
else
{
strides = { 1, 1 };
}
dml::FusedActivation fusedActivation = dml::FusedActivation::None();
if (activation == Activation::LeakyRelu)
{
// LeakyRelu gets fused into the conv
fusedActivation = dml::FusedActivation::LeakyRelu(0.1f);
}
auto conv = dml::ConvolutionBuilder(input, weights.filter, weights.bias)
.StartPadding(padding)
.EndPadding(padding)
.Strides(strides)
.FusedActivation(fusedActivation)
.Build();
if (activation == Activation::Mish)
{
conv = Mish(conv);
}
return conv;
}
dml::Expression ResidualBlock(
dml::Expression input,
uint32_t inputChannel,
uint32_t filterCount1,
uint32_t filterCount2,
Activation activation)
{
auto shortcut = input;
auto conv = input;
conv = Convolutional(conv, { filterCount1, inputChannel, 1, 1 }, false, true, activation);
conv = Convolutional(conv, { filterCount2, filterCount1, 3, 3 }, false, true, activation);
return (shortcut + conv);
}
dml::Expression MaxPool(dml::Expression input, uint32_t windowHeight, uint32_t windowWidth)
{
uint32_t paddingH = windowHeight / 2;
uint32_t paddingW = windowWidth / 2;
auto [output, _] = dml::MaxPoolingBuilder(input, { windowHeight, windowWidth })
.Strides({ 1, 1 })
.StartPadding({ paddingH, paddingW })
.EndPadding({ paddingH, paddingW })
.Build();
return output;
}
dml::Expression Upsample(dml::Expression input)
{
return dml::Upsample2D(input, { 2, 2 }, DML_INTERPOLATION_MODE_NEAREST_NEIGHBOR);
}
Backbone CspDarknet53(dml::Expression input)
{
const uint32_t joinAxis = 1; // Concatenate along channels
dml::Expression route;
input = Convolutional(input, { 32, 3, 3, 3 }, false, true, Activation::Mish);
input = Convolutional(input, { 64, 32, 3, 3 }, true, true, Activation::Mish);
route = Convolutional(input, { 64, 64, 1, 1 }, false, true, Activation::Mish);
input = Convolutional(input, { 64, 64, 1, 1 }, false, true, Activation::Mish);
for (uint32_t i = 0; i < 1; ++i)
input = ResidualBlock(input, 64, 32, 64, Activation::Mish);
input = Convolutional(input, { 64, 64, 1, 1 }, false, true, Activation::Mish);
input = dml::Join({ input, route }, joinAxis);
input = Convolutional(input, { 64, 128, 1, 1 }, false, true, Activation::Mish);
input = Convolutional(input, { 128, 64, 3, 3 }, true, true, Activation::Mish);
route = Convolutional(input, { 64, 128, 1, 1 }, false, true, Activation::Mish);
input = Convolutional(input, { 64, 128, 1, 1 }, false, true, Activation::Mish);
for (uint32_t i = 0; i < 2; ++i)
input = ResidualBlock(input, 64, 64, 64, Activation::Mish);
input = Convolutional(input, { 64, 64, 1, 1 }, false, true, Activation::Mish);
input = dml::Join({ input, route }, joinAxis);
input = Convolutional(input, { 128, 128, 1, 1 }, false, true, Activation::Mish);
input = Convolutional(input, { 256, 128, 3, 3 }, true, true, Activation::Mish);
route = Convolutional(input, { 128, 256, 1, 1 }, false, true, Activation::Mish);
input = Convolutional(input, { 128, 256, 1, 1 }, false, true, Activation::Mish);
for (uint32_t i = 0; i < 8; ++i)
input = ResidualBlock(input, 128, 128, 128, Activation::Mish);
input = Convolutional(input, { 128, 128, 1, 1 }, false, true, Activation::Mish);
input = dml::Join({ input, route }, joinAxis);
input = Convolutional(input, { 256, 256, 1, 1 }, false, true, Activation::Mish);
auto route1 = input;
input = Convolutional(input, { 512, 256, 3, 3 }, true, true, Activation::Mish);
route = Convolutional(input, { 256, 512, 1, 1 }, false, true, Activation::Mish);
input = Convolutional(input, { 256, 512, 1, 1 }, false, true, Activation::Mish);
for (uint32_t i = 0; i < 8; ++i)
input = ResidualBlock(input, 256, 256, 256, Activation::Mish);
input = Convolutional(input, { 256, 256, 1, 1 }, false, true, Activation::Mish);
input = dml::Join({ input, route }, joinAxis);
input = Convolutional(input, { 512, 512, 1, 1 }, false, true, Activation::Mish);
auto route2 = input;
input = Convolutional(input, { 1024, 512, 3, 3 }, true, true, Activation::Mish);
route = Convolutional(input, { 512, 1024, 1, 1 }, false, true, Activation::Mish);
input = Convolutional(input, { 512, 1024, 1, 1 }, false, true, Activation::Mish);
for (uint32_t i = 0; i < 4; ++i)
input = ResidualBlock(input, 512, 512, 512, Activation::Mish);
input = Convolutional(input, { 512, 512, 1, 1 }, false, true, Activation::Mish);
input = dml::Join({ input, route }, joinAxis);
input = Convolutional(input, { 1024, 1024, 1, 1 }, false, true, Activation::Mish);
input = Convolutional(input, { 512, 1024, 1, 1 }, false, true, Activation::LeakyRelu);
input = Convolutional(input, { 1024, 512, 3, 3}, false, true, Activation::LeakyRelu);
input = Convolutional(input, { 512, 1024, 1, 1}, false, true, Activation::LeakyRelu);
auto pool1 = MaxPool(input, 13, 13);
auto pool2 = MaxPool(input, 9, 9);
auto pool3 = MaxPool(input, 5, 5);
input = dml::Join({ pool1, pool2, pool3, input }, joinAxis);
input = Convolutional(input, { 512, 2048, 1, 1});
input = Convolutional(input, { 1024, 512, 3, 3});
input = Convolutional(input, { 512, 1024, 1, 1});
return Backbone{ route1, route2, input };
}
ModelOutputs BuildModel(dml::Expression input, uint32_t numClasses)
{
auto [route1, route2, conv] = CspDarknet53(input);
auto route = conv;
const uint32_t joinAxis = 1; // Concatenate along channels
conv = Convolutional(conv, { 256, 512, 1, 1 });
conv = Upsample(conv);
route2 = Convolutional(route2, { 256, 512, 1, 1 });
conv = dml::Join({ route2, conv }, joinAxis);
conv = Convolutional(conv, { 256, 512, 1, 1 });
conv = Convolutional(conv, { 512, 256, 3, 3 });
conv = Convolutional(conv, { 256, 512, 1, 1 });
conv = Convolutional(conv, { 512, 256, 3, 3 });
conv = Convolutional(conv, { 256, 512, 1, 1 });
route2 = conv;
conv = Convolutional(conv, { 128, 256, 1, 1 });
conv = Upsample(conv);
route1 = Convolutional(route1, { 128, 256, 1, 1 });
conv = dml::Join({ route1, conv }, joinAxis);
conv = Convolutional(conv, { 128, 256, 1, 1 });
conv = Convolutional(conv, { 256, 128, 3, 3 });
conv = Convolutional(conv, { 128, 256, 1, 1 });
conv = Convolutional(conv, { 256, 128, 3, 3 });
conv = Convolutional(conv, { 128, 256, 1, 1 });
route1 = conv;
conv = Convolutional(conv, { 256, 128, 3, 3 });
auto convSBBox = Convolutional(conv, { 3 * (numClasses + 5), 256, 1, 1 }, false, false, Activation::None);
conv = Convolutional(route1, { 256, 128, 3, 3 }, true);
conv = dml::Join({ conv, route2 }, joinAxis);
conv = Convolutional(conv, { 256, 512, 1, 1 });
conv = Convolutional(conv, { 512, 256, 3, 3 });
conv = Convolutional(conv, { 256, 512, 1, 1 });
conv = Convolutional(conv, { 512, 256, 3, 3 });
conv = Convolutional(conv, { 256, 512, 1, 1 });
route2 = conv;
conv = Convolutional(conv, { 512, 256, 3, 3 });
auto convMBBox = Convolutional(conv, { 3 * (numClasses + 5), 512, 1, 1 }, false, false, Activation::None);
conv = Convolutional(route2, { 512, 256, 3, 3 }, true);
conv = dml::Join({ conv, route }, joinAxis);
conv = Convolutional(conv, { 512, 1024, 1, 1 });
conv = Convolutional(conv, { 1024, 512, 3, 3 });
conv = Convolutional(conv, { 512, 1024, 1, 1 });
conv = Convolutional(conv, { 1024, 512, 3, 3 });
conv = Convolutional(conv, { 512, 1024, 1, 1 });
conv = Convolutional(conv, { 1024, 512, 3, 3 });
auto convLBBox = Convolutional(conv, { 3 * (numClasses + 5), 1024, 1, 1 }, false, false, Activation::None);
return ModelOutputs{ convSBBox, convMBBox, convLBBox };
}
};
// Takes a tensor of size [1, 3 * (5 + numClasses), H, W] and returns a tensor of size [3, H, W, 7].
// Sigmoid activation is applied to all channels that represent probabilities (which are not all of them).
dml::Expression DecodeModelOutput(dml::Expression output, uint32_t numClasses)
{
const auto& outputSizes = output.GetOutputDesc().sizes;
assert(outputSizes.size() == 4); // Expect 4 dimensions
assert(outputSizes[0] == 1); // Expect batch of 1
assert(outputSizes[1] == 3 * (numClasses + 5)); // Expect # of channels to equal 3 * (numClasses+5)
assert(outputSizes[2] == outputSizes[3]); // Expect width == height
// Expand the channel into the batch, so that instead of:
// [1, 3 * (5 + numClasses), H, W]
// The shape is now:
// [3, 5 + numClasses, H, W]
// Since this doesn't transform the data any, this can be accomplished with a simple reinterpret.
output = dml::Reinterpret(output, { 3, numClasses + 5, outputSizes[2], outputSizes[3] }, dml::NullOpt);
// Split the new channel (of size 5+numClasses) into 4 different tensors with channels of 2, 2, 1, numClasses.
// These represent the box xy, box wh, confidence, and probabilities for each class.
const uint32_t channelDim = 1;
std::vector<dml::Expression> split = dml::Split(output, channelDim, { 2, 2, 1, numClasses });
assert(split.size() == 4);
// Convenience
auto convXy = split[0];
auto convWh = split[1];
auto convConf = split[2];
auto convProb = split[3];
// Apply final activations
convXy = dml::ActivationSigmoid(convXy);
convWh = dml::Exp(convWh);
convConf = dml::ActivationSigmoid(convConf);
convProb = dml::ActivationSigmoid(convProb);
// Compute the max and argmax of the probabilities. The argmax outputs UINT32 indices which
// are reinterpreted as float so they can be joined into the same output tensor.
auto convProbMax = dml::Reduce(convProb, DML_REDUCE_FUNCTION_MAX, { channelDim });
auto convProbArgMax = dml::Reduce(convProb, DML_REDUCE_FUNCTION_ARGMAX, { channelDim });
convProbArgMax = dml::Reinterpret(convProbArgMax, DML_TENSOR_DATA_TYPE_FLOAT32);
// Join the tensors along channel dimension.
auto joined = dml::Join({ convXy, convWh, convConf, convProbMax, convProbArgMax }, channelDim);
// Transpose from NCHW to NHWC for faster reading on the CPU (converts output from SoA to AoS).
dml::TensorDimensions sizesNchw = joined.GetOutputDesc().sizes;
dml::TensorDimensions sizesNhwc = { sizesNchw[0], sizesNchw[3], sizesNchw[2], sizesNchw[1] };
dml::TensorStrides stridesNhwc = { sizesNchw[1] * sizesNchw[2] * sizesNchw[3], sizesNchw[3], 1, sizesNchw[2] * sizesNchw[3] };
return dml::Identity(dml::Reinterpret(joined, sizesNhwc, stridesNhwc));
}
void Sample::CreateDirectMLResources()
{
auto device = m_deviceResources->GetD3DDevice();
// Shader for converting texture to tensor
{
auto computeShaderBlob = DX::ReadData(L"ImageToTensor.cso");
// Define root table layout
CD3DX12_DESCRIPTOR_RANGE descRange[2];
descRange[0].Init(D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 1, 0); // t0
descRange[1].Init(D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 1, 0); // u0
CD3DX12_ROOT_PARAMETER rootParameters[3];
rootParameters[e_crpIdxCB].InitAsConstants(3, 0);
rootParameters[e_crpIdxSRV].InitAsDescriptorTable(1, &descRange[0], D3D12_SHADER_VISIBILITY_ALL);
rootParameters[e_crpIdxUAV].InitAsDescriptorTable(1, &descRange[1], D3D12_SHADER_VISIBILITY_ALL);
CD3DX12_ROOT_SIGNATURE_DESC rootSignature(_countof(rootParameters), rootParameters);
ComPtr<ID3DBlob> serializedSignature;
DX::ThrowIfFailed(
D3D12SerializeRootSignature(&rootSignature, D3D_ROOT_SIGNATURE_VERSION_1, serializedSignature.GetAddressOf(), nullptr));
// Create the root signature
DX::ThrowIfFailed(
device->CreateRootSignature(
0,
serializedSignature->GetBufferPointer(),
serializedSignature->GetBufferSize(),
IID_PPV_ARGS(m_computeRootSignature.ReleaseAndGetAddressOf())));
m_computeRootSignature->SetName(L"Compute RS");
// Create compute pipeline state
D3D12_COMPUTE_PIPELINE_STATE_DESC descComputePSO = {};
descComputePSO.pRootSignature = m_computeRootSignature.Get();
descComputePSO.CS.pShaderBytecode = computeShaderBlob.data();
descComputePSO.CS.BytecodeLength = computeShaderBlob.size();
DX::ThrowIfFailed(
device->CreateComputePipelineState(&descComputePSO, IID_PPV_ARGS(m_computePSO.ReleaseAndGetAddressOf())));
m_computePSO->SetName(L"Compute PSO");
}
// Shader for rendering DML result tensor to texture
// This can also be done with a compute shader, depending on the app's needs.
{
auto vsShaderBlob = DX::ReadData(L"TensorToImageVS.cso");
auto psShaderBlob = DX::ReadData(L"TensorToImagePS.cso");
static const D3D12_INPUT_ELEMENT_DESC s_inputElementDesc[1] =
{
{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
};
// Define root table layout
CD3DX12_DESCRIPTOR_RANGE descRange[1];
descRange[0].Init(D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 1, 0, 0, D3D12_DESCRIPTOR_RANGE_FLAG_NONE); // t0
CD3DX12_ROOT_PARAMETER rootParameters[2];
rootParameters[e_rrpIdxCB].InitAsConstants(3, 0, 0, D3D12_SHADER_VISIBILITY_PIXEL);
rootParameters[e_rrpIdxSRV].InitAsDescriptorTable(1, &descRange[0], D3D12_SHADER_VISIBILITY_PIXEL);
CD3DX12_ROOT_SIGNATURE_DESC rootSignature(_countof(rootParameters), rootParameters,
0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT);
ComPtr<ID3DBlob> serializedSignature;
DX::ThrowIfFailed(
D3D12SerializeRootSignature(&rootSignature, D3D_ROOT_SIGNATURE_VERSION_1, serializedSignature.GetAddressOf(), nullptr));
// Create the root signature
DX::ThrowIfFailed(
device->CreateRootSignature(
0,
serializedSignature->GetBufferPointer(),
serializedSignature->GetBufferSize(),
IID_PPV_ARGS(m_tensorRenderRootSignature.ReleaseAndGetAddressOf())));
m_tensorRenderRootSignature->SetName(L"Tensor Render RS");
// Create pipeline state
D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc = {};
psoDesc.InputLayout = { s_inputElementDesc, _countof(s_inputElementDesc) };
psoDesc.pRootSignature = m_tensorRenderRootSignature.Get();
psoDesc.VS = { vsShaderBlob.data(), vsShaderBlob.size() };
psoDesc.PS = { psShaderBlob.data(), psShaderBlob.size() };
psoDesc.RasterizerState = CD3DX12_RASTERIZER_DESC(D3D12_DEFAULT);
psoDesc.BlendState = CD3DX12_BLEND_DESC(D3D12_DEFAULT);
psoDesc.DepthStencilState.DepthEnable = FALSE;
psoDesc.DepthStencilState.StencilEnable = FALSE;
psoDesc.DSVFormat = m_deviceResources->GetDepthBufferFormat();
psoDesc.SampleMask = UINT_MAX;
psoDesc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
psoDesc.NumRenderTargets = 1;
psoDesc.RTVFormats[0] = DXGI_FORMAT_B8G8R8A8_UNORM;
psoDesc.SampleDesc.Count = 1;
DX::ThrowIfFailed(
device->CreateGraphicsPipelineState(&psoDesc,
IID_PPV_ARGS(m_tensorRenderPipelineState.ReleaseAndGetAddressOf())));
m_tensorRenderPipelineState->SetName(L"Tensor Render PSO");
}
// DirectML device
{
#if _DEBUG
DX::ThrowIfFailed(DMLCreateDevice(device, DML_CREATE_DEVICE_FLAG_DEBUG, IID_PPV_ARGS(&m_dmlDevice)));
#else
DX::ThrowIfFailed(DMLCreateDevice(device, DML_CREATE_DEVICE_FLAG_NONE, IID_PPV_ARGS(&m_dmlDevice)));
#endif
DX::ThrowIfFailed(m_dmlDevice->CreateCommandRecorder(IID_PPV_ARGS(&m_dmlCommandRecorder)));
}
// Build the DirectML graph
{
dml::Graph graph(m_dmlDevice.Get());
dml::TensorDesc::Dimensions inputSizes = { 1, 3, m_origTextureHeight, m_origTextureWidth };
auto input = dml::InputTensor(graph, 0, dml::TensorDesc(DML_TENSOR_DATA_TYPE_FLOAT32, inputSizes));
uint64_t modelInputBufferSize = input.GetOutputDesc().totalTensorSizeInBytes;
// Bilinearly rescale the input image to 608x608, which is what yolov4 expects
auto modelInputSizes = { 1u, 3u, YoloV4Constants::c_inputHeight, YoloV4Constants::c_inputWidth };
input = dml::Resample(input, modelInputSizes, DML_INTERPOLATION_MODE_LINEAR);
// Construct the yolov4 model
YoloV4 model(&graph, input, YoloV4Constants::c_numClasses);
auto [convSBBox, convMBBox, convLBBox] = model.GetModelOutputs();
// Decode the outputs of the model
auto sbbox = DecodeModelOutput(convSBBox, YoloV4Constants::c_numClasses);
auto mbbox = DecodeModelOutput(convMBBox, YoloV4Constants::c_numClasses);
auto lbbox = DecodeModelOutput(convLBBox, YoloV4Constants::c_numClasses);
// Load the model weights from file
m_modelWeights = model.LoadWeightDataFromFile(LR"(.\Data\yolov4.weights)", m_deviceResources.get());
// Compile the model into a DML graph
DML_EXECUTION_FLAGS executionFlags = DML_EXECUTION_FLAG_ALLOW_HALF_PRECISION_COMPUTATION;
m_dmlGraph = graph.Compile(executionFlags, { sbbox, mbbox, lbbox });
// Buffers for DML inputs and outputs
// Resource for input tensor
DX::ThrowIfFailed(device->CreateCommittedResource(
&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_DEFAULT),
D3D12_HEAP_FLAG_NONE,
&CD3DX12_RESOURCE_DESC::Buffer(modelInputBufferSize, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS),
D3D12_RESOURCE_STATE_COMMON,
nullptr,
IID_PPV_ARGS(&m_modelInput)));
// Describe and create a UAV for the original input tensor.
D3D12_UNORDERED_ACCESS_VIEW_DESC uavDesc = {};
uavDesc.Format = DXGI_FORMAT_R32_FLOAT;
uavDesc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
uavDesc.Buffer.FirstElement = 0;
uavDesc.Buffer.NumElements = static_cast<UINT>(modelInputBufferSize / sizeof(float));
uavDesc.Buffer.StructureByteStride = 0;
uavDesc.Buffer.CounterOffsetInBytes = 0;
uavDesc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
device->CreateUnorderedAccessView(m_modelInput.Get(), nullptr, &uavDesc, m_SRVDescriptorHeap->GetCpuHandle(e_descModelInput));
// Create resources to hold the model outputs and to read them back from the GPU
m_modelSOutput.desc = sbbox.GetOutputDesc();
uint64_t sbboxResourceSize = m_modelSOutput.desc.totalTensorSizeInBytes;
DX::ThrowIfFailed(device->CreateCommittedResource(
&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_DEFAULT),
D3D12_HEAP_FLAG_NONE,
&CD3DX12_RESOURCE_DESC::Buffer(sbboxResourceSize, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS),
D3D12_RESOURCE_STATE_COMMON,
nullptr,
IID_PPV_ARGS(&m_modelSOutput.output)));
DX::ThrowIfFailed(device->CreateCommittedResource(
&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_READBACK),
D3D12_HEAP_FLAG_NONE,
&CD3DX12_RESOURCE_DESC::Buffer(sbboxResourceSize),
D3D12_RESOURCE_STATE_COPY_DEST,
nullptr,
IID_PPV_ARGS(&m_modelSOutput.readback)));
m_modelMOutput.desc = mbbox.GetOutputDesc();
uint64_t mbboxResourceSize = m_modelMOutput.desc.totalTensorSizeInBytes;
DX::ThrowIfFailed(device->CreateCommittedResource(
&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_DEFAULT),
D3D12_HEAP_FLAG_NONE,
&CD3DX12_RESOURCE_DESC::Buffer(mbboxResourceSize, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS),
D3D12_RESOURCE_STATE_COMMON,
nullptr,
IID_PPV_ARGS(&m_modelMOutput.output)));
DX::ThrowIfFailed(device->CreateCommittedResource(
&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_READBACK),
D3D12_HEAP_FLAG_NONE,
&CD3DX12_RESOURCE_DESC::Buffer(mbboxResourceSize),
D3D12_RESOURCE_STATE_COPY_DEST,
nullptr,
IID_PPV_ARGS(&m_modelMOutput.readback)));
m_modelLOutput.desc = lbbox.GetOutputDesc();
uint64_t lbboxResourceSize = m_modelLOutput.desc.totalTensorSizeInBytes;
DX::ThrowIfFailed(device->CreateCommittedResource(
&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_DEFAULT),
D3D12_HEAP_FLAG_NONE,
&CD3DX12_RESOURCE_DESC::Buffer(lbboxResourceSize, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS),
D3D12_RESOURCE_STATE_COMMON,
nullptr,
IID_PPV_ARGS(&m_modelLOutput.output)));
DX::ThrowIfFailed(device->CreateCommittedResource(
&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_READBACK),
D3D12_HEAP_FLAG_NONE,
&CD3DX12_RESOURCE_DESC::Buffer(lbboxResourceSize),
D3D12_RESOURCE_STATE_COPY_DEST,
nullptr,
IID_PPV_ARGS(&m_modelLOutput.readback)));
}
}
void Sample::InitializeDirectMLResources()
{
auto commandList = m_deviceResources->GetCommandList();
commandList->Reset(m_deviceResources->GetCommandAllocator(), nullptr);
DX::ThrowIfFailed(m_dmlDevice->CreateOperatorInitializer(1, m_dmlGraph.GetAddressOf(), IID_PPV_ARGS(&m_dmlOpInitializer)));
DML_BINDING_PROPERTIES initBindingProps = m_dmlOpInitializer->GetBindingProperties();
DML_BINDING_PROPERTIES executeBindingProps = m_dmlGraph->GetBindingProperties();
m_dmlDescriptorHeap = std::make_unique<DescriptorHeap>(
m_deviceResources->GetD3DDevice(),
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV,
D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE,
std::max(executeBindingProps.RequiredDescriptorCount, 1u));
auto initDescriptorHeap = std::make_unique<DescriptorHeap>(
m_deviceResources->GetD3DDevice(),
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV,
D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE,
std::max(initBindingProps.RequiredDescriptorCount, 1u));
// Operator initialization dispatches will use this heap right away
ID3D12DescriptorHeap* pHeaps[] = { initDescriptorHeap->Heap() };
commandList->SetDescriptorHeaps(_countof(pHeaps), pHeaps);
// Create any persistent resources required for the operators.
if (executeBindingProps.PersistentResourceSize > 0)
{
D3D12_RESOURCE_DESC resourceDesc = CD3DX12_RESOURCE_DESC::Buffer(
executeBindingProps.PersistentResourceSize,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS);
DX::ThrowIfFailed(m_deviceResources->GetD3DDevice()->CreateCommittedResource(
&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_DEFAULT),
D3D12_HEAP_FLAG_NONE,
&resourceDesc,
D3D12_RESOURCE_STATE_COMMON,
nullptr,
IID_PPV_ARGS(&m_modelPersistentResource)));
}
// Temporary resource for execution
if (executeBindingProps.TemporaryResourceSize > 0)
{
D3D12_RESOURCE_DESC resourceDesc = CD3DX12_RESOURCE_DESC::Buffer(
executeBindingProps.TemporaryResourceSize,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS);
DX::ThrowIfFailed(m_deviceResources->GetD3DDevice()->CreateCommittedResource(
&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_DEFAULT),
D3D12_HEAP_FLAG_NONE,
&resourceDesc,
D3D12_RESOURCE_STATE_COMMON,
nullptr,
IID_PPV_ARGS(&m_modelTemporaryResource)));
}
// If the execute temporary resource isn't big enough for initialization, create a bigger buffer
ComPtr<ID3D12Resource> initTemporaryResource;
if (initBindingProps.TemporaryResourceSize > executeBindingProps.TemporaryResourceSize)
{
D3D12_RESOURCE_DESC resourceDesc = CD3DX12_RESOURCE_DESC::Buffer(
initBindingProps.TemporaryResourceSize,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS);
DX::ThrowIfFailed(m_deviceResources->GetD3DDevice()->CreateCommittedResource(
&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_DEFAULT),
D3D12_HEAP_FLAG_NONE,
&resourceDesc,
D3D12_RESOURCE_STATE_COMMON,
nullptr,
IID_PPV_ARGS(&initTemporaryResource)));
}
else if (initBindingProps.TemporaryResourceSize > 0)
{
initTemporaryResource = m_modelTemporaryResource;
}
Microsoft::WRL::ComPtr<IDMLBindingTable> initBindingTable;
assert(initBindingProps.PersistentResourceSize == 0);
DML_BINDING_TABLE_DESC tableDesc =
{
m_dmlOpInitializer.Get(),
initDescriptorHeap->GetCpuHandle(0),
initDescriptorHeap->GetGpuHandle(0),
initBindingProps.RequiredDescriptorCount
};
DX::ThrowIfFailed(m_dmlDevice->CreateBindingTable(&tableDesc, IID_PPV_ARGS(&initBindingTable)));
// Create the binding table for execution
tableDesc =
{
m_dmlGraph.Get(),
m_dmlDescriptorHeap->GetCpuHandle(0),
m_dmlDescriptorHeap->GetGpuHandle(0),
executeBindingProps.RequiredDescriptorCount
};
DX::ThrowIfFailed(m_dmlDevice->CreateBindingTable(&tableDesc, IID_PPV_ARGS(&m_dmlBindingTable)));
DML_BUFFER_BINDING inputBufferBinding{ m_modelInput.Get(), 0, m_modelInput->GetDesc().Width };
dml::Span<const DML_BUFFER_BINDING> weightBufferBindings = m_modelWeights->GetBindings();
// Bind inputs for initialization, which is only necessary if we're using OWNED_BY_DML
#if DML_MANAGED_WEIGHTS
{
std::vector<DML_BUFFER_BINDING> initBufferBindings;
initBufferBindings.push_back(DML_BUFFER_BINDING{}); // Model input
initBufferBindings.insert(initBufferBindings.end(), weightBufferBindings.begin(), weightBufferBindings.end()); // Weights
DML_BUFFER_ARRAY_BINDING initInputBinding = { (UINT)initBufferBindings.size(), initBufferBindings.data() };
initBindingTable->BindInputs(1, &DML_BINDING_DESC{ DML_BINDING_TYPE_BUFFER_ARRAY, &initInputBinding });
}
#else
initBindingTable->BindInputs(0, nullptr);
#endif
if (initTemporaryResource)
{
DML_BUFFER_BINDING binding = { initTemporaryResource.Get(), 0, initTemporaryResource->GetDesc().Width };
initBindingTable->BindTemporaryResource(&DML_BINDING_DESC{ DML_BINDING_TYPE_BUFFER, &binding });
}
// If the operator requires a persistent resource, it must be bound as output for the initializer.
if (m_modelPersistentResource)
{
DML_BUFFER_BINDING binding = { m_modelPersistentResource.Get(), 0, m_modelPersistentResource->GetDesc().Width };
initBindingTable->BindOutputs(1, &DML_BINDING_DESC{ DML_BINDING_TYPE_BUFFER, &binding });
m_dmlBindingTable->BindPersistentResource(&DML_BINDING_DESC{ DML_BINDING_TYPE_BUFFER, &binding });
}
if (m_modelTemporaryResource)
{
DML_BUFFER_BINDING binding = { m_modelTemporaryResource.Get(), 0, m_modelTemporaryResource->GetDesc().Width };
m_dmlBindingTable->BindTemporaryResource(&DML_BINDING_DESC{ DML_BINDING_TYPE_BUFFER, &binding });
}
// Bind model inputs and outputs
std::vector<DML_BINDING_DESC> inputBindings(1 + weightBufferBindings.size());
#if DML_MANAGED_WEIGHTS
// Bind only the model input
inputBindings[0] = { DML_BINDING_TYPE_BUFFER, &inputBufferBinding };
m_dmlBindingTable->BindInputs((UINT)inputBindings.size(), inputBindings.data());
#else
// Bind everything
inputBindings[0] = { DML_BINDING_TYPE_BUFFER, &inputBufferBinding };
for (size_t i = 0; i < weightBufferBindings.size(); ++i)
{
inputBindings[i + 1] = { DML_BINDING_TYPE_BUFFER, &weightBufferBindings[i] };
}
m_dmlBindingTable->BindInputs((UINT)inputBindings.size(), inputBindings.data());
#endif
DML_BUFFER_BINDING outputBufferBindings[] =
{
{ m_modelSOutput.output.Get(), 0, m_modelSOutput.output->GetDesc().Width },
{ m_modelMOutput.output.Get(), 0, m_modelMOutput.output->GetDesc().Width },
{ m_modelLOutput.output.Get(), 0, m_modelLOutput.output->GetDesc().Width },
};
DML_BINDING_DESC outputBindings[] =
{
{ DML_BINDING_TYPE_BUFFER, &outputBufferBindings[0] },
{ DML_BINDING_TYPE_BUFFER, &outputBufferBindings[1] },
{ DML_BINDING_TYPE_BUFFER, &outputBufferBindings[2] },
};
m_dmlBindingTable->BindOutputs(ARRAYSIZE(outputBindings), outputBindings);
// Record the initialization
m_dmlCommandRecorder->RecordDispatch(commandList, m_dmlOpInitializer.Get(), initBindingTable.Get());
DX::ThrowIfFailed(commandList->Close());
m_deviceResources->GetCommandQueue()->ExecuteCommandLists(1, CommandListCast(&commandList));
// Wait until initialization has been finished on the GPU.
m_deviceResources->WaitForGpu();
#if DML_MANAGED_WEIGHTS
m_modelWeights.reset();
#endif
}