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Okay, I have this feature successfully implemented in pull request #4573 . I also added some documentation and a unit test which are passing. The PR was approved, so just needs to have someone with write access to merge it in.
Hello,
I am using the vk::RayBufferLoad functionality described here: https://github.com/microsoft/DirectXShaderCompiler/blob/main/docs/SPIR-V.rst#rawbufferload
...and it works quite well for reading data from a device address. But now I need to store a result back into that buffer...
Is there anything standing in the way of adding a vk::RawBufferStore too?
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