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Utilities

Chuck Walbourn edited this page Oct 22, 2020 · 8 revisions

For samples, I've created a number of utility headers that help fill in gaps between the device & swapchain templates and the functionality provided by the DirectX Tool Kit. They are all completely optional, but handy. They are referenced in the tutorials and under the class-by-class wiki pages, and here is an index:

Header Source Notes
ControllerFont.h n/a Helper for using game controller symbols mixed with text. See wiki.
DebugDraw.h DebugDraw.cpp Draws outlined 3D shapes for debug use. See wiki.
ReadData.h n/a Helper for loading custom shaders from compiled cso blobs.
RenderTexture.h RenderTexture.cpp Helper for implementing render to texture.
TextConsole.h TextConsole.cpp Helper for a terminal-style printf text output on a graphics surface using SpriteFont. See wiki.

For Use

  • Universal Windows Platform apps
  • Windows desktop apps
  • Windows 11
  • Windows 10
  • Xbox One
  • Xbox Series X|S

Architecture

  • x86
  • x64
  • ARM64

For Development

  • Visual Studio 2022
  • Visual Studio 2019 (16.11)
  • clang/LLVM v12 - v18
  • MinGW 12.2, 13.2
  • CMake 3.20

Related Projects

DirectX Tool Kit for DirectX 11

DirectXMesh

DirectXTex

DirectXMath

Tools

Test Suite

Model Viewer

Content Exporter

DxCapsViewer

See also

DirectX Landing Page

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