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'Build AssetBundles' Crash #1
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The current HoloSketch build is with Unity 5.4 and unfortunately they keep changing the serialization structure for prefabs. This causes bundled elements in other versions to fail when trying to parse the prefab from the asset bundle. I'm in the process of upgrading the app and project to 5.6 however it's unfortunately not a quick task. I should have a new build with 5.6 up next week but until then you'll need to use 5.4 to create the asset bundles. |
@paseb thank you! |
I'm having the same issue... has this been resolved yet @paseb? I'm currently using Unity 5.5.0f3 on Mac OS Sierra. Thanks! |
Hi @allycappiello, I'm still in the process of updating and looking to move away from asset bundles since they are linked to the version of Unity generating them. Currently I'm working to resolve bugs with getting OneDrive support back up and running in a Unity 2017 version of the app. Sorry this has taken so long but there are just a lot of moving parts at this time. thanks, |
Thanks for the quick update @paseb! Please let us know when it's up and running :) |
Probably slightly late but still relevant: Other notes (Before opening project in Unity): |
I am attempting to follow the directions in the case study, but
Assets > Build AssetBundles
causes Unity to crash. Here is a related post in the dev forum.I am running a Mac OS Sierra and I was able to reproduce these results with Unity 5.5.2f and 5.6.
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