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Contains the executable starting point, initialization code and the list of known PowerToys. All singletons are also initialized here at the start. Loads all the powertoys by scanning the ./modules folder and enable()s those marked as enabled in %LOCALAPPDATA%\Microsoft\PowerToys\settings.json config. Then it runs a message loop for the tray UI. Note that this message loop also handles lowlevel_keyboard_hook events.

Contains code for initializing and managing the PowerToy modules. PowertoyModule is a RAII-style holder for the PowertoyModuleIface pointer, which we got by invoking module DLL's powertoy_create function.

Contains code that handles the various events listeners, and forwards those events to the PowerToys modules. You can learn more about the current event architecture in shared hooks.

Contains code for registering the low level keyboard event hook that listens for keyboard events. Please note that signal_event is called from the main thread for this event.

Contains code for registering a Windows event hook through SetWinEventHook, that listens for various events raised when a window is interacted with. Please note, that signal_event is called from a separate dispatch_thread_proc worker thread, so you must provide thread-safety for your signal_event if you intend to receive it. This is a subject to change.

Contains code for managing the PowerToys tray icon and its menu commands. Note that dispatch_run_on_main_ui_thread is used to transfer received json message from the Settings window to the main thread, since we're communicating with it from a dedicated thread.

Contains code for starting the PowerToys settings window and communicating with it. Settings window is a separate process, so we're using Windows pipes as a transport for json messages.

Contains code for loading, saving and applying the general settings.

Contains helper code for registering and unregistering PowerToys to run when the user logs in.

Contains helper code to get stack traces in builds. Can be used by adding a call to init_global_error_handlers in WinMain.

Contains code for telemetry.

Contains the SVG assets used by the PowerToys modules.