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Main.cpp
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Main.cpp
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//--------------------------------------------------------------------------------------
// Main.cpp
//
// Entry point for Universal Windows Platform (UWP) app.
//
// Advanced Technology Group (ATG)
// Copyright (C) Microsoft Corporation. All rights reserved.
//--------------------------------------------------------------------------------------
#include "pch.h"
#include "GamepadVibrationUWP.h"
#include <ppltasks.h>
#include "Telemetry.h"
using namespace concurrency;
using namespace Windows::ApplicationModel;
using namespace Windows::ApplicationModel::Core;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::UI::Core;
using namespace Windows::UI::Input;
using namespace Windows::UI::ViewManagement;
using namespace Windows::System;
using namespace Windows::Foundation;
using namespace Windows::Graphics::Display;
using namespace DirectX;
ref class ViewProvider sealed : public IFrameworkView
{
public:
ViewProvider() :
m_exit(false),
m_visible(true),
m_in_sizemove(false),
m_DPI(96.f),
m_logicalWidth(800.f),
m_logicalHeight(600.f),
m_nativeOrientation(DisplayOrientations::None),
m_currentOrientation(DisplayOrientations::None)
{
}
// IFrameworkView methods
virtual void Initialize(CoreApplicationView^ applicationView)
{
applicationView->Activated +=
ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &ViewProvider::OnActivated);
CoreApplication::Suspending +=
ref new EventHandler<SuspendingEventArgs^>(this, &ViewProvider::OnSuspending);
CoreApplication::Resuming +=
ref new EventHandler<Platform::Object^>(this, &ViewProvider::OnResuming);
m_sample = std::make_unique<Sample>();
// Sample Usage Telemetry
//
// Disable or remove this code block to opt-out of sample usage telemetry
//
if (ATG::EventRegisterATGSampleTelemetry() == ERROR_SUCCESS)
{
wchar_t exeName[MAX_PATH + 1] = {};
if (!GetModuleFileNameW(nullptr, exeName, MAX_PATH))
{
wcscpy_s(exeName, L"Unknown");
}
wchar_t fname[_MAX_FNAME] = {};
wchar_t ext[_MAX_EXT] = {};
(void)_wsplitpath_s(exeName, nullptr, 0, nullptr, 0, fname, _MAX_FNAME, ext, _MAX_EXT);
(void)_wmakepath_s(exeName, nullptr, nullptr, fname, ext); // keep only the filename + extension
ATG::EventWriteSampleLoaded(exeName);
}
}
virtual void Uninitialize()
{
m_sample.reset();
}
virtual void SetWindow(CoreWindow^ window)
{
window->SizeChanged +=
ref new TypedEventHandler<CoreWindow^, WindowSizeChangedEventArgs^>(this, &ViewProvider::OnWindowSizeChanged);
#if defined(NTDDI_WIN10_RS2) && (NTDDI_VERSION >= NTDDI_WIN10_RS2)
try
{
window->ResizeStarted +=
ref new TypedEventHandler<CoreWindow^, Object^>(this, &ViewProvider::OnResizeStarted);
window->ResizeCompleted +=
ref new TypedEventHandler<CoreWindow^, Object^>(this, &ViewProvider::OnResizeCompleted);
}
catch (...)
{
// Requires Windows 10 Creators Update (10.0.15063) or later
}
#endif
window->VisibilityChanged +=
ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &ViewProvider::OnVisibilityChanged);
window->Closed +=
ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &ViewProvider::OnWindowClosed);
auto dispatcher = CoreWindow::GetForCurrentThread()->Dispatcher;
dispatcher->AcceleratorKeyActivated +=
ref new TypedEventHandler<CoreDispatcher^, AcceleratorKeyEventArgs^>(this, &ViewProvider::OnAcceleratorKeyActivated);
auto navigation = Windows::UI::Core::SystemNavigationManager::GetForCurrentView();
navigation->BackRequested +=
ref new EventHandler<BackRequestedEventArgs^>(this, &ViewProvider::OnBackRequested);
auto currentDisplayInformation = DisplayInformation::GetForCurrentView();
currentDisplayInformation->DpiChanged +=
ref new TypedEventHandler<DisplayInformation^, Object^>(this, &ViewProvider::OnDpiChanged);
currentDisplayInformation->OrientationChanged +=
ref new TypedEventHandler<DisplayInformation^, Object^>(this, &ViewProvider::OnOrientationChanged);
DisplayInformation::DisplayContentsInvalidated +=
ref new TypedEventHandler<DisplayInformation^, Object^>(this, &ViewProvider::OnDisplayContentsInvalidated);
m_DPI = currentDisplayInformation->LogicalDpi;
m_logicalWidth = window->Bounds.Width;
m_logicalHeight = window->Bounds.Height;
m_nativeOrientation = currentDisplayInformation->NativeOrientation;
m_currentOrientation = currentDisplayInformation->CurrentOrientation;
int outputWidth = ConvertDipsToPixels(m_logicalWidth);
int outputHeight = ConvertDipsToPixels(m_logicalHeight);
DXGI_MODE_ROTATION rotation = ComputeDisplayRotation();
if (rotation == DXGI_MODE_ROTATION_ROTATE90 || rotation == DXGI_MODE_ROTATION_ROTATE270)
{
std::swap(outputWidth, outputHeight);
}
m_sample->Initialize(reinterpret_cast<IUnknown*>(window),
outputWidth, outputHeight, rotation );
}
virtual void Load(Platform::String^ entryPoint)
{
}
virtual void Run()
{
while (!m_exit)
{
if (m_visible)
{
m_sample->Tick();
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
}
else
{
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessOneAndAllPending);
}
}
}
protected:
// Event handlers
void OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
{
if (args->Kind == ActivationKind::Launch)
{
auto launchArgs = static_cast<LaunchActivatedEventArgs^>(args);
if (launchArgs->PrelaunchActivated)
{
// Opt-out of Prelaunch
CoreApplication::Exit();
return;
}
}
int w, h;
m_sample->GetDefaultSize(w, h);
m_DPI = DisplayInformation::GetForCurrentView()->LogicalDpi;
ApplicationView::PreferredLaunchWindowingMode = ApplicationViewWindowingMode::PreferredLaunchViewSize;
// Change to ApplicationViewWindowingMode::FullScreen to default to full screen
auto desiredSize = Size(ConvertPixelsToDips(w), ConvertPixelsToDips(h));
ApplicationView::PreferredLaunchViewSize = desiredSize;
auto view = ApplicationView::GetForCurrentView();
auto minSize = Size(ConvertPixelsToDips(320), ConvertPixelsToDips(200));
view->SetPreferredMinSize(minSize);
CoreWindow::GetForCurrentThread()->Activate();
view->FullScreenSystemOverlayMode = FullScreenSystemOverlayMode::Minimal;
view->TryResizeView(desiredSize);
}
void OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ args)
{
auto deferral = args->SuspendingOperation->GetDeferral();
create_task([this, deferral]()
{
m_sample->OnSuspending();
deferral->Complete();
});
}
void OnResuming(Platform::Object^ sender, Platform::Object^ args)
{
m_sample->OnResuming();
}
void OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args)
{
m_logicalWidth = sender->Bounds.Width;
m_logicalHeight = sender->Bounds.Height;
if (m_in_sizemove)
return;
HandleWindowSizeChanged();
}
#if defined(NTDDI_WIN10_RS2) && (NTDDI_VERSION >= NTDDI_WIN10_RS2)
void OnResizeStarted(CoreWindow^ sender, Platform::Object^ args)
{
m_in_sizemove = true;
}
void OnResizeCompleted(CoreWindow^ sender, Platform::Object^ args)
{
m_in_sizemove = false;
HandleWindowSizeChanged();
}
#endif
void OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
{
m_visible = args->Visible;
if (m_visible)
m_sample->OnActivated();
else
m_sample->OnDeactivated();
}
void OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
{
m_exit = true;
}
void OnAcceleratorKeyActivated(CoreDispatcher^, AcceleratorKeyEventArgs^ args)
{
if (args->EventType == CoreAcceleratorKeyEventType::SystemKeyDown
&& args->VirtualKey == VirtualKey::Enter
&& args->KeyStatus.IsMenuKeyDown
&& !args->KeyStatus.WasKeyDown)
{
// Implements the classic ALT+ENTER fullscreen toggle
auto view = ApplicationView::GetForCurrentView();
if (view->IsFullScreenMode)
view->ExitFullScreenMode();
else
view->TryEnterFullScreenMode();
args->Handled = true;
}
}
void OnBackRequested(Platform::Object^, Windows::UI::Core::BackRequestedEventArgs^ args)
{
// UWP on Xbox One triggers a back request whenever the B button is pressed
// which can result in the app being suspended if unhandled
args->Handled = true;
}
void OnDpiChanged(DisplayInformation^ sender, Object^ args)
{
m_DPI = sender->LogicalDpi;
HandleWindowSizeChanged();
}
void OnOrientationChanged(DisplayInformation^ sender, Object^ args)
{
auto resizeManager = CoreWindowResizeManager::GetForCurrentView();
resizeManager->ShouldWaitForLayoutCompletion = true;
m_currentOrientation = sender->CurrentOrientation;
HandleWindowSizeChanged();
resizeManager->NotifyLayoutCompleted();
}
void OnDisplayContentsInvalidated(DisplayInformation^ sender, Object^ args)
{
m_sample->ValidateDevice();
}
private:
bool m_exit;
bool m_visible;
bool m_in_sizemove;
float m_DPI;
float m_logicalWidth;
float m_logicalHeight;
std::unique_ptr<Sample> m_sample;
Windows::Graphics::Display::DisplayOrientations m_nativeOrientation;
Windows::Graphics::Display::DisplayOrientations m_currentOrientation;
inline int ConvertDipsToPixels(float dips) const
{
return int(dips * m_DPI / 96.f + 0.5f);
}
inline float ConvertPixelsToDips(int pixels) const
{
return (float(pixels) * 96.f / m_DPI);
}
DXGI_MODE_ROTATION ComputeDisplayRotation() const
{
DXGI_MODE_ROTATION rotation = DXGI_MODE_ROTATION_UNSPECIFIED;
switch (m_nativeOrientation)
{
case DisplayOrientations::Landscape:
switch (m_currentOrientation)
{
case DisplayOrientations::Landscape:
rotation = DXGI_MODE_ROTATION_IDENTITY;
break;
case DisplayOrientations::Portrait:
rotation = DXGI_MODE_ROTATION_ROTATE270;
break;
case DisplayOrientations::LandscapeFlipped:
rotation = DXGI_MODE_ROTATION_ROTATE180;
break;
case DisplayOrientations::PortraitFlipped:
rotation = DXGI_MODE_ROTATION_ROTATE90;
break;
}
break;
case DisplayOrientations::Portrait:
switch (m_currentOrientation)
{
case DisplayOrientations::Landscape:
rotation = DXGI_MODE_ROTATION_ROTATE90;
break;
case DisplayOrientations::Portrait:
rotation = DXGI_MODE_ROTATION_IDENTITY;
break;
case DisplayOrientations::LandscapeFlipped:
rotation = DXGI_MODE_ROTATION_ROTATE270;
break;
case DisplayOrientations::PortraitFlipped:
rotation = DXGI_MODE_ROTATION_ROTATE180;
break;
}
break;
}
return rotation;
}
void HandleWindowSizeChanged()
{
int outputWidth = ConvertDipsToPixels(m_logicalWidth);
int outputHeight = ConvertDipsToPixels(m_logicalHeight);
DXGI_MODE_ROTATION rotation = ComputeDisplayRotation();
if (rotation == DXGI_MODE_ROTATION_ROTATE90 || rotation == DXGI_MODE_ROTATION_ROTATE270)
{
std::swap(outputWidth, outputHeight);
}
m_sample->OnWindowSizeChanged(outputWidth, outputHeight, rotation);
}
};
ref class ViewProviderFactory : IFrameworkViewSource
{
public:
virtual IFrameworkView^ CreateView()
{
return ref new ViewProvider();
}
};
// Entry point
[Platform::MTAThread]
int __cdecl main(Platform::Array<Platform::String^>^ /*argv*/)
{
if (!XMVerifyCPUSupport())
{
throw std::exception("XMVerifyCPUSupport");
}
auto viewProviderFactory = ref new ViewProviderFactory();
CoreApplication::Run(viewProviderFactory);
return 0;
}
// Exit helper
void ExitSample() noexcept
{
Windows::ApplicationModel::Core::CoreApplication::Exit();
}