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FastBlockCompress

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page_type languages products extendedZipContent description
sample
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This sample demonstrates how you can use DirectCompute to perform fast texture compression at run time to the BC1, BC3, and BC5 formats based on the classic Fast Block Compression algorithm on Xbox One.

FastBlockCompress

For more information see this Word document.

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This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow Microsoft's Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.

Other Samples

For more ATG samples, see Xbox-GDK-Samples, DirectML-Samples, PlayFab-Samples, and Xbox-LIVE-Samples.