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Allow XSDs to be stored somewhere else instead of in same folder #2

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timhutton opened this issue May 20, 2016 · 0 comments · Fixed by #92
Closed

Allow XSDs to be stored somewhere else instead of in same folder #2

timhutton opened this issue May 20, 2016 · 0 comments · Fixed by #92
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@timhutton
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timhutton commented May 20, 2016

Suggestion: use an environment variable

@timhutton timhutton added P3 and removed enhancement labels Jun 3, 2016
@katja-hofmann katja-hofmann modified the milestone: Bison Jun 7, 2016
timhutton pushed a commit that referenced this issue Jun 22, 2016
DaveyBiggers pushed a commit that referenced this issue Aug 30, 2016
Minor changes to destroyAfterUse
MadcowD pushed a commit to MadcowD/hero that referenced this issue Mar 25, 2019
* Added item-property based compass observable

* Moved code to main fn to test

* fix typo

* Added imports

* Added imports

* Added imports

* Updated compass handler to match recorder

* Attempt to add a randomized radius to navigation decorator

* Spell compass correctly

* Fix another typo

* Ensure casting is handled properly

* Update random placement to use given values

* Reduce number of params

* Update .in file aswell

* Added dense reward for moving to or from compass target
Could be used to give single reward at the end of an episode

* Added dense reward for moving to or from compass target
Could be used to give single reward at the end of an episode

* Updated default options.txt

* Use double type for distance

* Typo

* Update mission handler method

* Add new handler to mission xml

* Reward agent for traveling to target not away

* Updated default enviroment options

* Ignore first movement to prevent mission teleports from changing reward

* Ignore first movement to prevent mission teleports from changing reward

* Ignore first movement to prevent mission teleports from changing reward

* Ignore first movement to prevent mission teleports from changing reward

* Ignore first movement to prevent mission teleports from changing reward
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