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As an optimisation, Malmo won't recreate the Minecraft world unless it decides it's not suitable for the requested mission. The result is that changes introduced in one mission will carry over to the next. In many cases this is a non-issue (eg when the agent makes no changes to the environment), but there will often be situations where a full reset is desired between missions.
We should add a flag to the XML for:
FlatWorldGenerator
FileWorldGenerator
DefaultWorldGenerator
to force world recreation.
[Implementation details: Flat/File/DefaultWorldGeneratorImplementation.shouldCreateWorld() should return true if this flag is set.]
The text was updated successfully, but these errors were encountered:
As an optimisation, Malmo won't recreate the Minecraft world unless it decides it's not suitable for the requested mission. The result is that changes introduced in one mission will carry over to the next. In many cases this is a non-issue (eg when the agent makes no changes to the environment), but there will often be situations where a full reset is desired between missions.
We should add a flag to the XML for:
to force world recreation.
[Implementation details: Flat/File/DefaultWorldGeneratorImplementation.shouldCreateWorld() should return true if this flag is set.]
The text was updated successfully, but these errors were encountered: