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This repository has been archived by the owner on Jun 10, 2022. It is now read-only.
There is a hackish way to do this: An MRE could manipulate colors and positions of elements in special layer that also includes a camera that culls all other layers, and only sees this special layer. The camera renders to a render texture that is referenced in the shader. The shader can 'walk through' (analyse) the texture and modify its values based on what it finds: THink of it this way: The mre may have a UI 'slider' that also moves the x position of an MRE element in ~layer20, and camera renders this change to a texture, the shader reads the x position of the element representing the modified slider, and this drives a property of the shader.
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Might be nice to allow control of parameters of advanced shaders. That way can just send one piece of data, and have big graphical changes.
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