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This repository has been archived by the owner on Jun 10, 2022. It is now read-only.
Hi,
After importing unity prefabs with animations to altspacevr-kits,
It would be great, if I would be able to trigger my triggers in the associated animation controller through MRE to allow the state engine to change the animation.
A very restricted simple approach could be something like this:
private box: MRE.Actor=null;box=MRE.Actor.CreateFromLibrary(this.context,{resourceId : artifactID,....);// animTrigger of Type AnimationControllerTrigger (I made that up :-))constanimTrigger=box.findAnimationTriggerByName("Door|Close");animTrigger.trigger();
The text was updated successfully, but these errors were encountered:
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Hi,
After importing unity prefabs with animations to altspacevr-kits,
It would be great, if I would be able to trigger my triggers in the associated animation controller through MRE to allow the state engine to change the animation.
A very restricted simple approach could be something like this:
The text was updated successfully, but these errors were encountered: