From b0c143bc1b182fadf1e690a95969c71c72040238 Mon Sep 17 00:00:00 2001 From: Steven Vergenz Date: Tue, 5 Feb 2019 15:34:11 -0800 Subject: [PATCH] Generate UVs for planes and inner spheres --- .../MREUnityRuntimeLib/Factories/MWPrimitiveFactory.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/MREUnityRuntime/MREUnityRuntimeLib/Factories/MWPrimitiveFactory.cs b/MREUnityRuntime/MREUnityRuntimeLib/Factories/MWPrimitiveFactory.cs index 2ec2d7d4..56cd3284 100644 --- a/MREUnityRuntime/MREUnityRuntimeLib/Factories/MWPrimitiveFactory.cs +++ b/MREUnityRuntime/MREUnityRuntimeLib/Factories/MWPrimitiveFactory.cs @@ -83,7 +83,7 @@ public GameObject CreatePrimitive(PrimitiveDefinition definition, GameObject par dims.Z, definition.USegments.GetValueOrDefault(1), definition.VSegments.GetValueOrDefault(1), - false); + true); meshDraft.Move(new Vector3(-dims.X / 2, 0, -dims.Z / 2)); break; @@ -92,7 +92,7 @@ public GameObject CreatePrimitive(PrimitiveDefinition definition, GameObject par definition.Radius.GetValueOrDefault(0.5f), definition.USegments.GetValueOrDefault(36), definition.VSegments.GetValueOrDefault(36), - false); + true); meshDraft.FlipFaces(); break;