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AtlasEngine: Implement support for custom shaders #13885

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merged 12 commits into from
Aug 31, 2022

Commits on Aug 23, 2022

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  2. Address feedback

    lhecker committed Aug 23, 2022
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Commits on Aug 26, 2022

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  2. Fix multiple bugs/issues

    * Fill gutters with color
    * Detect RDP via DXGI flags
    * Detect device changes via DXGI
    * Properly treat selection and cursor changes as invalidations
    * The D2D mode renderer used to redraw the entire viewport whenever
      the dirty rect is empty which happens when dragging a selection
    * With the above fix in place we sometimes don't Present()
      so we now also need to sometimes not wait on the frame event
    * Listen to const-buffer data being changed and redraw everything
    * Stop setting the const-buffer on every frame
    lhecker committed Aug 26, 2022
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  3. Address feedback

    lhecker committed Aug 26, 2022
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  4. Fix a memory leak

    lhecker committed Aug 26, 2022
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Commits on Aug 30, 2022

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  2. whoops

    lhecker committed Aug 30, 2022
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Commits on Aug 31, 2022

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  2. Add D3D 10.0 support

    lhecker committed Aug 31, 2022
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  3. Fix AuditMode errors

    lhecker committed Aug 31, 2022
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