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AtlasEngine: Implement support for custom shaders #13885
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Commits on Aug 23, 2022
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Commits on Aug 26, 2022
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* Fill gutters with color * Detect RDP via DXGI flags * Detect device changes via DXGI * Properly treat selection and cursor changes as invalidations * The D2D mode renderer used to redraw the entire viewport whenever the dirty rect is empty which happens when dragging a selection * With the above fix in place we sometimes don't Present() so we now also need to sometimes not wait on the frame event * Listen to const-buffer data being changed and redraw everything * Stop setting the const-buffer on every frame
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Commits on Aug 30, 2022
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Commits on Aug 31, 2022
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Merge remote-tracking branch 'origin/main' into dev/lhecker/atlas-eng…
…ine-custom-shaders
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