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This seemed to go away with the latest C# Extension update but has returned today.
I checked to see if It did the same against an old public repo https://github.com/solrevdev/blazor-on-vercel and it does so you can use that to hopefully recreate. This public repo is what I am logging this bug against now.
Screenshots
The other ticket #289@jasonmalinowski asked for some extra logging info which I've done via dotnet dump:
Thanks. I'm certainly not seeing that in my environment, but I don't have a mac. Will have to defer to @jasonmalinowski on some things he's looking in to as well.
For reference, the only ones suggested to remove for me in Roslyn (versus you are getting ALL of them suggested to remove)
@jasonmalinowski sending to you purely for mac availability. Please feel free to move to roslyn if we have the needed info to continue the convo in our repo.
Type: Bug
C# Dev Kit suggests refactoring's that break the build/does not compile after you agree to and make the suggested changes.
This was the original issue
This seemed to go away with the latest C# Extension update but has returned today.
I checked to see if It did the same against an old public repo https://github.com/solrevdev/blazor-on-vercel and it does so you can use that to hopefully recreate. This public repo is what I am logging this bug against now.
Screenshots
The other ticket #289 @jasonmalinowski asked for some extra logging info which I've done via
dotnet dump
:https://www.dropbox.com/scl/fo/35p9psbe8oouxh1tiw7s8/h?rlkey=l2j7eyxfkwmafdy9bclce8qjg&dl=0
@timheuer I'll tag you as well although not sure if you need to see the output.
I've included the commands I use to generate in case I'm doing it wrong in a
readme.md
. The file is massive so I do suspect I'm not doing it right.If you need any more information please just let me know.
Extension version: 0.2.100
VS Code version: Code - Insiders 1.81.0-insider (4dfb92c1736a68cbede67a373f6050594836f2fb, 2023-07-31T22:45:12.709Z)
OS version: Darwin arm64 22.5.0
Modes:
System Info
canvas_oop_rasterization: disabled_off
direct_rendering_display_compositor: disabled_off_ok
gpu_compositing: enabled
metal: disabled_off
multiple_raster_threads: enabled_on
opengl: enabled_on
rasterization: enabled
raw_draw: disabled_off_ok
video_decode: enabled
video_encode: enabled
vulkan: disabled_off
webgl: enabled
webgl2: enabled
webgpu: enabled
A/B Experiments
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