From 0ac4602b49a58c1d6917f20d2b39b8178dc95a3f Mon Sep 17 00:00:00 2001 From: Jan <115667908+miesepeter@users.noreply.github.com> Date: Sun, 17 Mar 2024 21:58:40 +0100 Subject: [PATCH] Update signal intro with note concerning external editors Included a note concerning external editors, see https://github.com/godotengine/godot/issues/41283 --- getting_started/step_by_step/signals.rst | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/getting_started/step_by_step/signals.rst b/getting_started/step_by_step/signals.rst index f8b46a5245e..7760766ee53 100644 --- a/getting_started/step_by_step/signals.rst +++ b/getting_started/step_by_step/signals.rst @@ -128,6 +128,10 @@ methods "_on_node_name_signal_name". Here, it'll be "_on_button_pressed". toggle the mode in the window's bottom-right by clicking the Advanced button. +.. note:: If you are using an external editor (such as VS Code) this +automatic code generation might not work. In this case you need to to connect +the signal via code as explained in the next section. + Click the Connect button to complete the signal connection and jump to the Script workspace. You should see the new method with a connection icon in the left margin.