-
Notifications
You must be signed in to change notification settings - Fork 0
/
floor.h
60 lines (54 loc) · 1.48 KB
/
floor.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
#ifndef _FLOOR_H_
#define _FLOOR_H_
#include <iostream>
#include <string>
#include <vector>
#include <fstream>
#include <cstdlib>
#include <map>
#include "MakeFloor.h"
#include "MakeCharacter.h"
#include "MakeItem.h"
class cell;
class Chamber;
class ChamberVal;
class player;
class TextDisplay;
class floor {
int row, col;
player *pc;
TextDisplay *td;
bool NewFloor;
bool defaultMap;
std::string DefaultMapName;
MakeFloor *FloorFactory;
MakeCharacter *CharacterFactory;
MakeItem *ItemFactory;
std::vector <Chamber*> chamber;
std::vector <std::vector <cell>> grid;
public:
floor();
~floor();
bool isEmptyMap() const;
bool Won() const;
cell *getRandomCell(const std::string &type);
void init(const std::string &mapName);
void clear();
void CreateChamber();
void DragonGuardDragonHoard ();
void addToChamber(const int &, const int &);
void SpawnPlayer(const std::string &);
void SpawnStair(const std::string &);
void SpawnPotion(const std::string &);
void SpawnGold(const std::string &);
void SpawnEnemy();
void Enemy_move(bool &);
void pc_usePotion (const std::string &input);
void move_pc(const std::string &input);
void pc_attack(const std::string &input);
std::map <std::string, cell*> get_dir_cell(const int &curRow, const int &curCol);
TextDisplay* getTd() const;
player * getPlayer() const;
};
std::ostream &operator<<(std::ostream &out, const floor &floor);
#endif