We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
NullReferenceException: Object reference not set to an instance of an object Animators.CharacterAnimator.setHorInput (System.Single horInput) (at Assets/Scripts/Animators/CharacterAnimator.cs:30) Animators.AnimatorFacade.setInputs (System.Single horInput, System.Single verInput, System.Single inputMagnitude) (at Assets/Scripts/Animators/AnimatorFacade.cs:30) Animators.AnimatorFacade.updateInputs () (at Assets/Scripts/Animators/AnimatorFacade.cs:26) Characters.Movement.GroundMovement.updateAnimParameters (UnityEngine.Vector3 groundVelocity) (at Assets/Scripts/Characters/Movement/GroundMovement.cs:43) Characters.Movement.GroundMovement.move (UnityEngine.Vector3 direction) (at Assets/Scripts/Characters/Movement/GroundMovement.cs:22) Player.Player.FixedUpdate () (at Assets/Scripts/Player/Player.cs:49)
The text was updated successfully, but these errors were encountered:
Hey! Did you put animator component on the character's mesh? You can find more here
You would also need to add those attributes to the animator:
Sorry, something went wrong.
No branches or pull requests
NullReferenceException: Object reference not set to an instance of an object
Animators.CharacterAnimator.setHorInput (System.Single horInput) (at Assets/Scripts/Animators/CharacterAnimator.cs:30)
Animators.AnimatorFacade.setInputs (System.Single horInput, System.Single verInput, System.Single inputMagnitude) (at Assets/Scripts/Animators/AnimatorFacade.cs:30)
Animators.AnimatorFacade.updateInputs () (at Assets/Scripts/Animators/AnimatorFacade.cs:26)
Characters.Movement.GroundMovement.updateAnimParameters (UnityEngine.Vector3 groundVelocity) (at Assets/Scripts/Characters/Movement/GroundMovement.cs:43)
Characters.Movement.GroundMovement.move (UnityEngine.Vector3 direction) (at Assets/Scripts/Characters/Movement/GroundMovement.cs:22)
Player.Player.FixedUpdate () (at Assets/Scripts/Player/Player.cs:49)
The text was updated successfully, but these errors were encountered: