Skip to content
This repository has been archived by the owner on Aug 9, 2023. It is now read-only.

TODO #70

Open
8 of 18 tasks
kilbith opened this issue Jan 11, 2017 · 0 comments
Open
8 of 18 tasks

TODO #70

kilbith opened this issue Jan 11, 2017 · 0 comments

Comments

@kilbith
Copy link
Collaborator

kilbith commented Jan 11, 2017

  • A global code cleaning.
  • Use of texture atlases on some nodes, minetest/minetest@7057c1
  • Use hardware coloring on the curtains, minetest/minetest@d04d8ab
  • Make the enchantment table's glyph particles look better, minetest/minetest@7279f0b
  • Add a shitload of new enchantments, minetest/minetest@a637107
  • Make the enchantments stronger depending on the number of bookshelves around the table.
  • Rehabilitate 3d_armor enchanting.
  • Merge this and add aliases.
  • Use minetest.register_on_mods_loaded() to determine which nodes to cut for the workbench.
  • Polish the chess AI (using minimax + alpha-beta pruning).
  • Fix the pane textures.
  • Add an history log of moves in the chessboard.
  • Import this patch: minetest-mods/realchess@f9188fe
  • Add wooden panels with some hacks to display the town names depending on the pointing angle.
  • Use a particle for item frame?
  • Add a fish tank with fishes as particles.
  • Bees particles around the hive.
  • Import some nodes from ExtraBlocks.
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Projects
None yet
Development

No branches or pull requests

1 participant