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When a game initially loads and goes into attract mode, a text widget will show the player variables (player1|score), (player2|score), (player3|score), (player4|score) show as text. When the game starts, the variables are reset to 0.
The text was updated successfully, but these errors were encountered:
Player variables do not exist at all outside of a game. Unfortunately, this is evaluated in MPF-MC and would require some major refactoring to get this right. Most code for text template replacement already exists in MPF for segment displays. But evaluation of MC texts would have to move to MPF as well. However, we might be able to fix this particular issue (but not the overall source of the issue).
When a game initially loads and goes into attract mode, a text widget will show the player variables (player1|score), (player2|score), (player3|score), (player4|score) show as text. When the game starts, the variables are reset to 0.
The text was updated successfully, but these errors were encountered: