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PortingCores
The MIST is not the first FPGA board and not the first FPGA project. FPGA Projects lists FPGA based projects that may be interesting for the MIST board as well. The effort of porting depends very much on the complexity of the project to be ported.
For further details regarding the pins being used on the FPGA refer to Pins.
Projects only using a single FPGA without any additional hardware are very simple to port. The only things you have to take care of is the fact that the MIST uses a single 27MHz clock source only. You might need to use a PLL inside the FPGA to adjust to the clock requirements the project you are going to port demands.
For simple tests the LED output of the FPGA may be used.
A single LED is usually not sufficient for output. The MIST board provides 3*6 bit video output via VGA and 2 outputs for audio. Many FPGA setups use similar outputs and many such projects can directly be ported to the MIST by just specifying the correct pins. It's even possible to output other signals than VGA on the VGA port. E.g. a analogue RGB TV signal may be created there and be used with a simple VGA to SCART cable like the "hama 43192".
The two audio outputs are connected to a low pass filter stage so that pwm signals can be used to create analogue signals.
The EP3C25 FPGA of the MIST provides slightly more than 64kBytes of internal memory. You can use major parts of this as RAM and ROM for your design. Small devices like the Sinclair ZX81, the Commodore VIC-20 or the Pacman arcade machine can be implemented without using any external memory. For designs demanding more memory the external 32MBytes SDRAM of the MIST has to be used. This is a similar chip to the 8Mbyte one being used on the Terasic DE1 board and HDL code written for that board can directly be used on the MIST board as well (SDRAM_A12 has to be tied to GND then).
If ROM images bigger than a few kilobytes are to be used a means to upload ROM contents from SD card into SDRAM is needed. The Atari ST core provides an example for that.
Many 8 bit cores come with various variants of SDRAM controllers. Examples can be found in the Git repository under https://github.com/mist-devel/mist-board/tree/master/cores
It's likely the the core in question uses input devices like a keyboard, mouse or a joystick.
The FPGA on the MIST board is not directly connected to any input device. Instead it is connected via a SPI channel to the ARM IO Controller which in turn is connected to the SD card as well as the USB and joystick ports. The firmware of the IO Controller handles all IO and sends events into the FPGA via SPI. The FPGA core needs to provide a ID code via SPI so the IO Controller knows how to communicate with the FPGA. Currently five modes are implemented:
- Atari ST mode for floppy/hdd emulation and mouse, joystick and keyboard io and OSD
- Amiga/Minimig mode for floppy/hdd emulation and mouse, joystick and keyboard io and OSD
- PACE mode for pure digital joystick IO
- Dumb mode for no IO at all
- 8bit mode for classic 8 bit computers and consoles
Especially the 8 bit mode is designed for porting existing cores from other platforms. It is being used for over 8 cores now (incl. Sega Master System, Atari 2600, Atari XL, ...). It's not even limited to 8 bit, Sega Genesis also uses it for example.
There's a de-facto standard for certain legancy input devices used on FPGA boards. Basically all of them connecting keyboards use PS/2 keyboards. And most of them requiring mass storage use SD cards and joysticks are often simple digital Atari style joysticks.
The MIST provides so-called legacy wrappers for these making it as easy as possible to run such cores on the MIST board. These wrappers consist of two parts, a firmware parts placed inside the IO controller and a HDL part placed in the core. The latest official firmware already includes support for this and you can take the HDL part from one of the many example projects. Look out for a file named user_io.v in the MIST Git.
The primary input for a gaming oriented platform like the MIST sure is the joystick. The user_io.v gives you access to up to five classic Atari/C64 style digital joysticks. Each joystick is reported via a 16 bit field which consists of bits for right, left, down, up, and twelve fire buttons beginning with the least significant bit. The bits return '1' if the related button or direction is activated.
The primary joystick is joystick 1 (not joystick 0!!). This is caused by the fact that joystick port 0 is often used to connect mice on 16 bit systems like Amiga and Atari ST and the joystick is typically used in port 1 there.
The MIST board contains two classic DB9 connectors for classic Atari/C64 style digital joysticks. One port is used for joystick 0, one is used for joystick 1.
USB joysticks are also supported. They are implemented transparently and the core developer doesn't have to care about them at all. Once a USB joystick is detected it becomes joystick 1 (the new primary joystick!) and the former joystick 1 becomes joystick 0 and joystick 0 becomes joystick 2. If a second USB joystick is attached it becomes joystick 0 (the secondary joystick) and the physical DB9 ports become joysticks 2 and 3. In total up to four joysticks with up to 4 buttons each are supported. At least 2 USB joysticks need to be used for that.
Later versions of user_io.v additionally support analog joysticks. Two axes for each joystick are reported in a 16 bit field. The upper 8 bits are the X axis, the lower 8 bits are the y axis. Both return their position as signed 8 bit values ranging from -128 to 127. This is only useful for USB joysticks as DB9 joysticks are pure digital. However, digital joysticks (USB and DB9 ones) are also reported through the analog interface although they only report min/center/max positions using the values -128, 0 and 127.
Joysticks can be emulated using the keyboard. If you press the num lock key you can cycle through four states indicated by the num lock and scroll lock LEDs. If both LEDs are off no emulation takes place. This is the default state.
If you press num lock once you'll enable emulation of joystick 0 as indicated by the fact that only the num lock led lights up. The cursor keys as well as the left Ctrl, Shift, Alt and Windows keys are now reported as joystick events instead of keyboard events. This is totally transparent to the core and no special support is required for this in the core.
If you press num lock a second time only scroll lock lights up and the keyboard is used to emulate joystick 1.
If you press num lock a third time both leds are lit indicating that the device is in mouse emulation mode.
A fourth press on num lock return to the default state.
Many existing cores expect a direct interface to a PS2 keyboard. The MISTs legacy wrappers include a PS2 keyboard emulation. Any USB keyboard connected to the MIST is translated by the wrappers into PS2 and can directly be connected to any core expecting a PS2 keyboard. The user_io.v needs to be provided with a 12-16kHz (Kilohertz!!) clock since PS2 keyboards communicate at this speed. Newer user_io.v versions are providing an internal PS2 clock.
Special care has to be taken for the F12 key and the num lock. These are used by the IO controller to open its on screen display (OSD) as described further below or for the aforementioned joystick emulation. Therefore these keys are usually not forwarded to the core as also explained below in the OSD section.
Most keyboards have LEDs for Caps Lock, Scroll Lock and Num Lock. These are controlled internally by the IO controller and are not available to the PS2 emulation.
Mice are supported through a legacy wrapper as well. On FPGA side this is technically the same as the PS2 keyboard wrapper. The only difference is that the IO controller uses this to send PS2 mouse data instead of keyboard events.
Currently only a classic two button mouse is implemented.
This mouse is e.g. being used by the OneChipMSX core.
The latest user_io.v comes with an SD card implementation which behaves like an SD card to the core and in the background communicates with the IO controller to request IO from the physical SD card connected to the IO controller.
The SD card implementation supports SD as well as SDHC (high capacity cards > 2GB). But many cores don't support SDHC. The legacy wrapper (sd_card.v) has an input signal named allow_sdhc which indicates that the core copes with SDHC card. Set this to '1' if your core supports SDHC and to '0' otherwise. This allows some magic to be performed by the wrappers. For cores that don't support SDHC the wrapper will behave like and SD card even if and SDHC card is physically inserted. This will work as long as all data being accessed is in the first 2 GB on the card. If it isn't accesses will be messed up and wrong data is returned. But since write access to the card is completely forbidden in this case there's no risk of data corruption. A warning message is additionally displayed in the screen if the OSD is implemented.
The SD card implementation is not complete. It lacks the multiblock commands and can only read and write single sectors. Contact us if you need multiblock commands.
Implemented commands are:
- CMD0 - GO_IDLE_STATE
- CMD1 - SEND_OP_COND
- ACMD41 - APP_SEND_OP_COND
- CMD8 - SEND_IF_COND
- CMD9 - SEND_CSD
- CMD10 - SEND_CID
- CMD16 - SET_BLOCKLEN
- CMD17 - READ_SINGLE_BLOCK
- CMD24 - WRITE_SINGLE_BLOCK
- CMD55 - APP_CMD
- CMD58 - READ_OCR
All other commands return code 4 "command not implemented".
This wrapper component is used in MSX, BBC Micro, and ZX Spectrum cores, and rather stable.
Many projects use permanent on board storage like flash memory to store game cartridge images or the like. The MIST board does not have any permanent memory in board.
Instead it provides a simple means of uploading data like cartridge images from SD card. Cores like the Atari 2600 and the Sega Master System use this. But also the TX81 and ZX spectrum use this to upload tape images and the C64 core can use the same mechanism to inject PRG files directly into C64 memory without any tape or floppy emulation.
The user controls this feature via the on screen display (OSD) this is a simple verilog component named osd.v which is simply integrated into the video data path and does the OSD painting without any further support in the core. Everything is done inside the osd.v and the firmware of the IO controller.
Once the OSD is properly integrated the IO controller will let the user open it via the F12 key and provide additional functions though it like the ability to save settings, change the running core or flash a new firmware.
See section "config string" below for more details.
Projects allowing direct cartridge upload using the OSD usually implement this using a file named data_io.v. Different versions of this file exist as some cores upload the cartridge data into FPGA internal block ram (e.g. Atari 2600) or in SDRAM (e.g. Sega Master System). A signal indicates that the upload takes place and can be used to e.g. halt the CPU during that time or trigger a reset afterwards.
The IO controller provides a 32 bit "status word" via user_io.v. The lsb of this is set to 1 for a few milliseconds whenever the IO controller reboots. It's good practice to also reset the core then. Thus status(0) is connected to the internal reset in nearly all cores. The other 31 bit are user defined as explained below.
The status byte can be saved to SD card through the OSD and is restored whenever a core of the same name is reloaded.
The IO controller knows nothing about the running core. Therefore a "config string" can be provided via the user_io.v by the Core to for use by the IO controller. Many examples for this exist in the MIST Git in VHDL as well a verilog.
The string consists of several ASCII entries being seperated by the Semicolon. First part of the String is the name of the core. This is used in the OSD as well as for reading and writing config files from/to the the SD card also using the OSD.
To be useful a valid config string requires the OSD component to be used. If no OSD is to be implemented the config string should be left empty so the IO controller knows that no OSD is present and that e.g. the F12 key doesn't habe to be captured and can be forwarded to the core for its own use. The Atari Xl core does it that way.
The second parameter in the config string is the file extension for image files to be used with the "Cartridge upload" mechanism as described previously.
Further OSD entries can be integrated in the config string. Currently five types of options are supported: "Toggles, Options, File, diSk, Version".
Toggles can be used like push buttons and just consist of a single text entry. Selecting a toggle in the OSD sets a bit inside the status byte to '1' for a few milliseconds. This can be used to implement a Reset button via the OSD. An example string would be "T1,Reset" which would toggle bit 1 in the status byte whenever the Reset entry in the OSD is selected.
Option bits have a more complex syntax and can be used like physical switches. They have a label and two strings that are displayed alternally whenever the Option is changed. This can e.g. be used to implement a means to switch between PAL and NTSC video. An exmaple for this would be "O2,Video,PAL,NTSC" which would allow to switch between PAL and NTSC which is reflected to the core through bit 2 in the status byte. The default setting is 0, so in this case it's the PAL video mode by default. But changes can be saved as explained in the status byte section.
File string can be used for invoking the cartridge-upload mechanism from the menu. For example, allow to load a .TAP image, the following entry can be used: "F,TAP,Load;". This will display a menu entry "Load *.TAP".
DiSk mounting is useful for accessing certain files as a disk image on the SD-Card. Handling of such an image is done via the sd_* signals of user_io. The syntax of such an option: "S,DSK,Mount;". This will display a menu entry "Mount *.DSK". Also it's possible to have 2 disk "slots", for simultaneous access for 2 images. Example: "S0,DSK,Mount A:;S1,DSK,Mount B:;". Beware that slot 0 allows to access the whole SD-Card by default, and CoreName.vhd file, if such file exists at the root directory.
Version string will display a custom string in the OSD.
A full config string may look like this:
SMS;SMS;O1,Video,NTSC,PAL;O2,Joysticks,Normal,Swapped;T3,Pause;T4,Reset
The platform name is SMS and so is the file name extension when uploading cartridge images. Option 1 allows to toggle between PAL and NTSC video, option 2 allows to swap the joysticks. Toggle 2 acts the a pause button and toggle 4 like a reset button. This is the config string of the Sega Master System.
Various variants of the HDL model for the legacy device wrappers can be found in the ported projects in the MIST Git at https://github.com/mist-devel/mist-board/tree/master/cores. Examples are the ZX01 and ZX spectrum cores which use the PS/2 keyboard emulation.
The SDBootstrap demo from https://github.com/robinsonb5/ZPUDemos uses the SD card implementation.
The files in question are usually named user_io.v, osd.v, data_io.v and sd_card.v
The FPGA has two unsed expansion pins UART_TX and UART_RX. These are currently used by the MIDI interface. Cores that require more complex additional hardware like e.g. cartridge ports typically cannot be ported directly to the MIST unless the hardware in question is fully implemented inside the FPGA which is e.g. possible for ROM cartridges.
MiST FPGA - One Chip to Rule Them All
- What is it?
- FAQ
- Board overview
- Installing firmware
- Joystick mapping
- Peripherals
- Projects it is based on
- Rom Management
- Setting up a mist.ini file
- Using a custom font
- Tested Displays/Upscalers
- Troubleshooting
- Videos
- User Videos
- Getting Started
- Current core status
- Joy/Keyboard/On-board Shortcuts
- MIDI support
- SD card setup
- Startup menu
- Atari ST
- Atari ST/STe (mistery)
- Amiga
- Amstrad
- Amstrad - alternative
- Apogee/Radio86RK
- Apple I
- Apple II+
- Apple //e
- Apple Macintosh
- Acorn Archimedes
- Atari 800
- BBC Micro
- BK0011M
- Commodore PET
- Commodore VIC-20
- Commodore 64
- Commodore 16/Plus4
- Enterprise
- HT1080Z (TRS80 I clone)
- LM80C
- Mattel Aquarius
- Miles Gordon SAM Coupe
- MSX
- Ondra SPO 186
- Oric
- PC (Next186)
- PC (XT)
- Primo
- Sinclair ZX80/ZX81
- Sinclair ZX Spectrum
- Sinclair ZX Spectrum - alternative
- Sinclair ZX Spectrum Next
- Sinclair QL
- Texas Instruments TI-99/4A
- TSConf
- Vector-06C
- Videoton TVC
- Vtech Video Technology Laser 350/500/700
- Atari 2600
- Atari 5200
- Atari 7800
- Bally Astrocade
- Coleco ColecoVision
- GCE Vectrex
- Intellivision
- Nec PC Engine/TurboGrafx-16
- Nintendo Gameboy
- Nintendo NES
- Nintendo SNES
- Philips Videopac/Odyssey²
- Philips Videopac/Odyssey² - alternative
- Sega Genesis/Megadrive
- Sega Master System
- SNK Neo Geo MVS/AES