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Gsoc2010 Sampler

Ryan Baker edited this page May 13, 2010 · 9 revisions

Creating a Sampler for Mixxx (GSoC 2010 Project)

  • Student: Ryan Baker
  • Mentor: Albert Santoni

Abstract

For some people, myself included, mixing and DJ'ing is more than just playing one track after the other at the same speed. For my project, I will be writing a sampler for Mixxx that will allow users to play hits, loops, vocals, and other samples on command. This will allow users to add flair and creativity to their mixes. I believe this will be a major addition to Mixxx and feel that it is a feature that many users will appreciate.

Sampler Specification

Summary and Rationale

Use Cases

  • DJ Bill wants to send a sample bank to his friend, DJ Jane. Being able to export sample banks will make it easy for Bill to share his sample banks with his friends.
  • DJ Ryan wants to add drum loops and one-shots into mixes. You should be able to control whether each sample is looped or only played once through.
  • DJ Adam wants to create on the fly remixes using vocal and instrument samples. You should be able to time-stretch the samples to fit the tempo of the song.
  • DJ Awesome wants to sample directly from a playing song and use this to create on the fly remixes and loops. You should be able to sample directly from a playing song.

Design

  • Feature ideas:
  • Simple playback (start/stop)
  • Looping
  • Time stretch / pitch adjustment
    * How do we do tempo syncing?
* Waveform view
* Cue / Loop points (start/end)
* Saving / loading sample banks
* Sample bank management GUI (load/save/delete)
    * Reuse EngineBuffer for each sample in the bank
    * Are there any performance concerns about this?
    * Should we unify all the Reader threads?
* Sampling from playing decks
  • User Interface
  • How do we deal with skinning?
  • Simple/Minimal Controls

Work Breakdown

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