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Pioneer DDJ 200

dan-giddins edited this page Oct 2, 2020 · 9 revisions

Pioneer DDJ-200

The Pioneer DDJ-200 is a simple 2 deck USB DJ controller designed for WeDJ, djay, edjing Mix and rekordboxDJ.

Controller Mapping

A mapping is in the process of being added to Mixxx

Controls

A schematic drawing with the control numbers that are used here can be found on the specified page in the User Manual in the Links section.

Browser section (p. 6)
No. Control Function
1 [LOAD] buttons loads the selected tracks to the respective decks
1 [LOAD] buttons pressed twice Not yet mapped. (instant double / Clone from deck)
1 [SHIFT] + [LOAD] button (left) Not yet mapped. (Sort library by criteria)
1 [SHIFT] + [LOAD] button (right) Not yet mapped. (enlarge / shrink library view)
2 Rotary Selector Turn to move track list cursor up/down.
2 Rotary Selector Press / [SHIFT] + press cycle focus between folder view an track list
2 [SHIFT] + Rotary Selector Turn to zoom in or out the Waveform on the Deck which Shift button is pressed
Deck section (p. 6 - 7)
No. Control Function
1 [BEAT SYNC] button Match tempo and phase of other deck. Long press to enable Master Sync.
1 [SHIFT] + [BEAT SYNC] button Cycle tempo fader ranges between 6%, 10%, 16% and 25%
2 [CUE/LOOP CALL >] button Selects and calls out a cue point or loop point in the Track; while playing a loop doubles the loop length
2 [SHIFT] + [CUE/LOOP CALL >] button Not yet mapped. (saves cue point while not playing, when playing a loop it saves the loop)
3 [CUE/LOOP CALL <] button Selects and calls out a cue point or loop point in the Track; while playing a loop halves the loop length
3 [SHIFT] + [CUE/LOOP CALL <] button Not yet mapped. (deletes a cue or loop point)
4 [RELOOP/EXIT] button resume the previously set loop or while playing a loop: cancels the loop playback
4 [SHIFT] + [RELOOP/EXIT] button jump to the beginning of the loop and stop playing
5 [OUT] button sets the Loop Out point and the loop begins
5 [OUT] button (hold) + [JOG WHEEL] while holding down the button when a loop is playing, adjust the position of the Loop Out point using the jogwheel
6 [IN/4BEAT] button sets the Loop in Point
6 [IN/4BEAT] button (hold) + [JOG WHEEL] while holding down the button when a loop is playing, adjust the position of the Loop In point using the jogwheel; while not playing a loop enable a 4 Beat loop
7 [JOG WHEEL] (top) When Vinyl Mode is enabled activates the scratch mode when touched; When Vinyl Mode disabled pitch bend
7 [JOG WHEEL] (outer) pitch bend
7 [SHIFT] + [JOG WHEEL] (top) move Play position with higher speed in the direction the Wheel is turned
8 [HOT CUE] button Sets the Performance Pads to hot cue mode see Performance Pad section
8 [SHIFT] + [HOT CUE] button Sets the Performance Pads to key board mode see Performance Pad section
9 [BEAT LOOP] button Sets the Performance Pads to beat loop mode see Performance Pad section
9 [SHIFT] + [BEAT LOOP] button Sets the Performance Pads to PAD FX 1 mode see Performance Pad section
10 [BEAT JUMP] button Sets the Performance Pads to beat jump mode see Performance Pad section
10 [SHIFT] + [BEAT JUMP] button Sets the Performance Pads to PAD FX 2 mode see Performance Pad section
11 [SAMPLER] button Sets the Performance Pads to Sampler mode see Performance Pad section
11 [SHIFT] + [SAMPLER] button Sets the Performance Pads to Key shift mode see Performance Pad section
12 [TEMPO] slider Adjust the track playing speed (can be adjusted via [SHIFT] + [BEAT SYNC]
13 [PAD] button see Performance pad section
14 [PLAY/PAUSE] button Plays/pauses a track in the respective Deck
15 [CUE] button depends on the cue mode set in the Mixxx preferences
15 [SHIFT] + [CUE] button Return to beginning of the track
16 [SHIFT] button change the function of another control
Mixer section (p. 8)
No. Control Function
1 [TRIM] knobs Adjust the volume.
2 [MASTER LEVEL] knob Adjusts the master output level.
3 [HEADPHONE CUE (MASTER)] button Activates Master output on Headphones
3 [SHIFT] + [HEADPHONE CUE (MASTER)] button Not yet mapped. (Toggle Views in Software)
4 [HI], [MID], [LOW] knobs Adjust the high/mid/low-frequency regions of the song.
5 Channel Level indicator Indicate the output level of each channel and master.
6 [HEADPHONES MIXING] knob Fades between PFL and master output.
7 [FILTER] knobs Applies high-pass/low-pass filter of the song.
8 [HEADPHONES LEVEL] knob Adjusts the Headphone output level.
9 [HEADPHONE CUE (CH)] button Toggle PFL for the Channel
9 [SHIFT] + [HEADPHONE CUE (CH)] button Beat Tap BPM of the channel (repeatedly press to adjust BPM of the track)
10 Channel faders Adjust the output level for each channel.
11 Cross fader Fades between left and right deck.
Effect section (p. 9)
No. Control Function
1 [BEAT <] button Select the Effectslot of FX3 to the left
1 [SHIFT] + [BEAT <] button // Not yet mapped.//
2 [BEAT >] button Select the Effectslot of FX3 to the right
2 [SHIFT] + [BEAT >] button // Not yet mapped.//
3 [BEAT FX SELECT] button Changes the Effect in the selected EffectSlot of FX3 (down)
3 [SHIFT] + [BEAT FX SELECT] button Changes the Effect in the selected EffectSlot of FX3 (up)
4 [BEAT FX CH SELECT] switch Changes the Channel the Effect in the selected EffectSlot of FX3 is added
5 [BEAT FX LEVEL/DEPTH] knob Changes the Effect level when Effect is not enabled and Meta of Effect when enabled
6 [BEAT FX ON/OFF] button Turn selected EffectSlot of FX3 on or off
6 [SHIFT] + [BEAT FX ON/OFF] button Turn selected EffectSlot of FX3 off (Release Effect not yet implemented)

Performance Pads (P. 14ff)

You can use the Pad Mode Select buttons to select a mode for the performance pads. Most pad modes are similar to those found when used with Rekordbox.

Mode Control Function
[HOT CUE] Mode [PAD 1 - 8] Set (if empty) or Play Hot Cue Point / Loop*1
[HOT CUE] Mode [SHIFT] + [PAD 1 - 8] Unset/Delete Hot Cue Point / Loop
[BEAT LOOP] Mode [PAD 1 - 8] Enable / Disable Beat Loop (1/4, 1/2, 1, 2, 4, 8, 16, 32)
[BEAT JUMP] Mode [PAD 1 & 2] Beat Jump 1 * Multiplier beat left / right
[BEAT JUMP] Mode [PAD 3 & 4] Beat Jump 2 * Multiplier beats left / right
[BEAT JUMP] Mode [PAD 5 & 6] Beat Jump 4 * Multiplier beats left / right
[BEAT JUMP] Mode [PAD 7 & 8] Beat Jump 8 * Multiplier beats left / right
[BEAT JUMP] Mode [SHIFT] + [PAD 7 & 8] Change Beat Jump Multiplier -1 / +1
[SAMPLER] Mode [PAD 1 - 8] Play assigned Sample Slot 1-8
[SAMPLER] Mode [SHIFT] + [PAD 1 - 8] Play assigned Sample Slot 9-16
[KEYBOARD] Mode [SHIFT] + [HOT CUE] Enable Keyboard Mode; Choose Hot Cue / Loop Point for Keyboard Mode (needs to be set)
[KEYBOARD] Mode [PAD 1] Play selected Hot Cue / Loop Point with +4 Semitone; stop on release
[KEYBOARD] Mode [PAD 2] Play selected Hot Cue / Loop Point with +5 Semitone; stop on release
[KEYBOARD] Mode [PAD 3] Play selected Hot Cue / Loop Point with +6 Semitone; stop on release
[KEYBOARD] Mode [PAD 4] Play selected Hot Cue / Loop Point with +7 Semitone; stop on release
[KEYBOARD] Mode [PAD 5] Reset Semitone to 0
[KEYBOARD] Mode [PAD 6] Play selected Hot Cue / Loop Point with +1 Semitone; stop on release
[KEYBOARD] Mode [PAD 7] Play selected Hot Cue / Loop Point with +2 Semitone; stop on release
[KEYBOARD] Mode [PAD 8] Play selected Hot Cue / Loop Point with +3 Semitone; stop on release
[KEYBOARD] Mode [SHIFT] + [PAD 1 - 6] Delete selected Hot Cue / Loop Point
[KEYBOARD] Mode [SHIFT] + [PAD 7] Play selected Hot Cue / Loop Point with increased Semitone; stop on release
[KEYBOARD] Mode [SHIFT] + [PAD 8] Play selected Hot Cue / Loop Point with decreased Semitone; stop on release
[PAD FX 1-2] Mode [PAD 1 - 8] Enable / Disable Effect for Channel
[PAD FX 1-2] Mode [SHIFT] + [PAD 1 - 8] // Not yet implemented.// (Enable / Disable Effect for Channel)
[KEYSHIFT] Mode [PAD 1] Permanently increase Semitone of the Track by +4
[KEYSHIFT] Mode [PAD 2] Permanently increase Semitone of the Track by +5
[KEYSHIFT] Mode [PAD 3] Permanently increase Semitone of the Track by +6
[KEYSHIFT] Mode [PAD 4] Permanently increase Semitone of the Track by +7
[KEYSHIFT] Mode [PAD 5] Reset Semitone to 0
[KEYSHIFT] Mode [PAD 6] Permanently increase Semitone of the Track by +1
[KEYSHIFT] Mode [PAD 7] Permanently increase Semitone of the Track by +2
[KEYSHIFT] Mode [PAD 8] Permanently increase Semitone of the Track by +3
[KEYSHIFT] Mode [SHIFT] + [PAD 7] Permanently increase Semitone of the Track
[KEYSHIFT] Mode [SHIFT] + [PAD 8] Permanently decrease Semitone of the Track

Known Issues

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