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On the original AIM servers, you could send a //roll command in a chatroom to make the server roll dice for you. The user 'OnlineHost' would respond with the result.
Normal: //roll
More dice: //roll-dice #
More sides: //roll-sides #
More sides and dice: //roll-dice # - sides #
Use case
It's just a fun feature to have, a gimmick for anyone who stumbles across this or remembers.
Potential challenges
As far as I can tell the server does not currently inspect or make any changes to chatroom messages, it just relays the contents of a message out to each user. We'd need to add some logic/parsing of chat messages. I'm unsure how this feature worked with stylized fonts etc, presumably you had to have //roll without bold or other html tags getting in the way of parsing.
Additional information
From searching online I came across some forum posts that described the limitations, mechanics and output format
Detailed explaination of AIM dieroller mechanics: the dieroller is activated with "//roll", and defaults to 2d6. It takes the arguments -dice# and -sides#; for -dice# # tops out at 15 and for -sides# # tops out at 999. Thus, for 2d6 you'd type
//roll (or //roll-dice2 or //roll-sides6 or //roll-dice2-sides6; they're all equivalent)
For 6d6
//roll-dice6
For 2d100
//roll-sides100
And for 15d999
//roll-dice15-sides999
Note that //roll and its arguments has to be the first thing on the line, and has to be the only thing on the line. Saying "My character casts a spell. //roll-dice12" will result in that text and nothing more. Also, curiously, this does not work in IM windows, only chats.
For example, I sent the line //roll-dice15-sides999 to the chat and it displayed this:
OnlineHost: ScreenNameHere rolled 15 999-sided dice: 865 428 352 744 577 485 171 738 315 278 599 533 172 983 731
Finally, as that page says, if a user has ignored the dice roller in the chatroom then Online Host will not show you their dice rolls.
The text was updated successfully, but these errors were encountered:
Description of the feature
On the original AIM servers, you could send a
//roll
command in a chatroom to make the server roll dice for you. The user 'OnlineHost' would respond with the result.//roll
//roll-dice #
//roll-sides #
//roll-dice # - sides #
Use case
It's just a fun feature to have, a gimmick for anyone who stumbles across this or remembers.
Potential challenges
As far as I can tell the server does not currently inspect or make any changes to chatroom messages, it just relays the contents of a message out to each user. We'd need to add some logic/parsing of chat messages. I'm unsure how this feature worked with stylized fonts etc, presumably you had to have
//roll
without bold or other html tags getting in the way of parsing.Additional information
From searching online I came across some forum posts that described the limitations, mechanics and output format
http://forums.dumpshock.com/lofiversion/index.php/f20.html/t3181.html
https://justinakapaste.com/aol-roll-dice/
Finally, as that page says, if a user has ignored the dice roller in the chatroom then Online Host will not show you their dice rolls.
The text was updated successfully, but these errors were encountered: