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This repository has been archived by the owner on Feb 12, 2023. It is now read-only.
the original sadly doesn't deal with UVs. It uses cube projection on the material. That could be achieved by creating a shader, I guess, but that's not really what I want.
I've been on a lookout for some unwrapping techniques that I could use but it doesn't seem that simple.
If you'll have any ideas, they would be appreciated :)
Was trying to get these meshes UV ready and didn't see a simple way to make them more useful.
What's your take.
Just finish up porting the original or go for something internal?
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