Skip to content
This repository has been archived by the owner on Feb 12, 2023. It is now read-only.

Material Section #2

Open
twobob opened this issue Aug 16, 2018 · 3 comments
Open

Material Section #2

twobob opened this issue Aug 16, 2018 · 3 comments

Comments

@twobob
Copy link

twobob commented Aug 16, 2018

Was trying to get these meshes UV ready and didn't see a simple way to make them more useful.

What's your take.
Just finish up porting the original or go for something internal?

@mkmarek
Copy link
Owner

mkmarek commented Sep 18, 2018

Hi,

the original sadly doesn't deal with UVs. It uses cube projection on the material. That could be achieved by creating a shader, I guess, but that's not really what I want.

I've been on a lookout for some unwrapping techniques that I could use but it doesn't seem that simple.

If you'll have any ideas, they would be appreciated :)

@dza6549
Copy link

dza6549 commented Nov 6, 2018

Hi,

To avoid UVs all together I tried using Keijiro's triplanar shader https://github.com/keijiro/StandardTriplanar
with maps from JSplacement
https://windmillart.net/?p=jsplacement

I'd like to modify the Shader to accept an emission map and heightmap someday.

This guy here is getting some neat displacement with JSplacement https://youtu.be/hGc7MPllNas?t=274

Cheers

triplanarshaderspaceship

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants