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RQ/Renderer optimizations #162

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levibyte opened this issue Nov 21, 2019 · 0 comments
Open

RQ/Renderer optimizations #162

levibyte opened this issue Nov 21, 2019 · 0 comments
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@levibyte
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Just placeholders for ideas.

  • Multithreaded RQ ( get..() functions? )

  • Internal paint engine of shapes instead of default QPainer ? ( drawing on pixmap then putting into canvas as ? )

  • Divide&Conqureror (Multithreaded) rendering. Render by 4 blocks?

  • Rendering filter ( don't draw anything smaller than X pixels )

  • Clumping? ( render very small objects in large viewports as 1 single block => clump )

  • Canvas , no paint engine rendering updates if nothing has been changed in design

  • Canvas, put the cached image of the viewport when doing interactive commands

  • Other???

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