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Just placeholders for ideas.
Multithreaded RQ ( get..() functions? )
Internal paint engine of shapes instead of default QPainer ? ( drawing on pixmap then putting into canvas as ? )
Divide&Conqureror (Multithreaded) rendering. Render by 4 blocks?
Rendering filter ( don't draw anything smaller than X pixels )
Clumping? ( render very small objects in large viewports as 1 single block => clump )
Canvas , no paint engine rendering updates if nothing has been changed in design
Canvas, put the cached image of the viewport when doing interactive commands
Other???
The text was updated successfully, but these errors were encountered:
levibyte
nagaina
No branches or pull requests
Just placeholders for ideas.
Multithreaded RQ ( get..() functions? )
Internal paint engine of shapes instead of default QPainer ? ( drawing on pixmap then putting into canvas as ? )
Divide&Conqureror (Multithreaded) rendering. Render by 4 blocks?
Rendering filter ( don't draw anything smaller than X pixels )
Clumping? ( render very small objects in large viewports as 1 single block => clump )
Canvas , no paint engine rendering updates if nothing has been changed in design
Canvas, put the cached image of the viewport when doing interactive commands
Other???
The text was updated successfully, but these errors were encountered: