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rendering coordinates should be proportional using scr_w() , scr_h() #5

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levibyte opened this issue Sep 27, 2018 · 0 comments
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@levibyte
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Currently all rendering targets, cropping and sizes are hardcoded.
This is making issue when moving game form one platform to another.
All rendering API's should take account screen width and height and make rendering proportional to them.

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