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language.txt
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language.txt
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[enu default]
NA_OPTIONS_TITLE = "Nomina Options";
NA_ENEMY_NAME = "Enemy name:";
NA_RENAME_ENEMY_INSTANCE = "Rename this enemy";
NA_RENAME_ENEMY_CLASS = "Rename all such enemies";
NA_RESET_ENEMY_INSTANCE = "Set default name for this enemy";
NA_RESET_ENEMY_CLASS = "Set default name for all such enemies";
NA_WEAPON_NAME = "Weapon name:";
NA_RENAME_WEAPON_INSTANCE = "Rename this weapon";
NA_RENAME_WEAPON_CLASS = "Rename all such weapons";
NA_RESET_WEAPON_INSTANCE = "Set default name for this weapon";
NA_RESET_WEAPON_CLASS = "Set default name for all such weapons";
NA_CLEAR = "Clear user-defined names";
NA_CLEAR_PROMPT = "This will remove all custom names. Are you sure?";
NA_MANUAL_TITLE = "Nomina Manual";
NA_MANUAL = "When a class is renamed, the new name is stored between games.\
When an single enemy or weapon is renamed, the name is not stored.\
\
In multiplayer all renames propagate to other players (everybody see your\
changes). Despite that name changes are synchronized, there is still a chance of\
desyncing if some mod has logic that depends on monster/weapon tags, and players\
have different custom names from the start. Because of that, it's recommended to\
start with cleared custom names when playing with such mods.";