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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.5.0] - 2024-09-19

Added

  • Color.WithR, Color.WithG, Color.WithB, Color.WithA

Fixed

  • Prevent compiler error if physics module missing

[1.4.0] - 2024-07-23

Added

  • Transform.SetPosition and Transform.SetLocalPosition

Fixed

  • Remove array allocation in LayerMask extensions
  • Replace GetComponent with TryGetComponent in GameObject and Component extensions

[1.3.0] - 2024-07-14

Added

  • Transform.Reset
  • Vector2.WithX, Vector2.WithY
  • Vector2Int.WithX, Vector2Int.WithY
  • Vector3.WithX, Vector3.WithY, Vector3.WithZ
  • Vector3Int.WithX, Vector3Int.WithY, Vector3Int.WithZ
  • Vector4.WithX, Vector4.WithY, Vector4.WithZ, Vector4.WithW

[1.2.0] - 2024-07-12

Added

  • LayerMask.WithLayers
  • LayerMask.WithoutLayers

[1.1.0] - 2024-07-11

Added

  • GameObject.IsInCullingMask

Changed

  • Support params in Transform.AddChildren

Fixed

  • Prevent repeated access of Transform.position in Transform.Set functions
  • Stop bypassing UnityEngine.Object lifetime check in Component.GetOrAddComponent and GameObject.GetOrAddComponent

Removed

  • Remove Vector3Int.ToVector3 in favour of Unity's implicit conversion

[1.0.1] - 2024-07-10

Fixed

  • Make Rigidbody.ChangeDirection compatible with Unity 6

[1.0.0] - 2022-08-08

Added

  • Initial collection of Unity extensions