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Improve: Reduce the materials. Too many effect materials are exist. #15
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Check build size |
OK, unused shader variants and materials are excluded from build. |
Sub-asset materials are hidden in project view & object picker window.
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OMG. |
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Test on android (5 times average).
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hmm... |
OK. |
Sub-asset mode (ver.2.0 default)
Main-asset mode (ver.2.0 optional)
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How to switch modeI have 2 ideas.
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Adopted: Using script define symbol |
Too many effect materials are exist.
Therefore, we generate effect materials as sub-asset.
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