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Not sure if this is the intended behavior, but I have been enabling/disabling the uishiny script instead of Play() Stop() to get around this. It will however show a visual glitch upon re-enable.
Describe the bug
Of the UIShiny effect, if .Stop() is called during the middle of a shiny effect, the image will still have the static shiny effect.
To Reproduce
Steps to reproduce the behavior:
Environment (please complete the following information):
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