Maestro is not a JavaScript testing framework, but we recognize not everything can (or should) be written in YAML. That's why we have JavaScript support.
There are several ways to run JavaScript, depending on your needs.
{% hint style="info %} Right now, Rhino is the default JavaScript engine in Maestro, but we intend to make GraalJS the default soon and then deprecate and remove Rhino. We recommend everyone to opt-in to use GraalJS.
Learn more about GraalJS support. {% endhint %}
Everything within ${}
blocks is evaluated as JavaScript, allowing you to
insert dynamically computed values into any other Maestro command.
appId: com.example
env:
MY_NAME: John
---
- launchApp
- inputText: ${1 + 1} # Inputs '2'
- inputText: ${'Hello ' + MY_NAME} # Inputs 'Hello John'
- tapOn: ${MY_NAME} # Taps on element with text 'John'
If you want to run a JavaScript file you can use the runScript command:
{% content-ref url="../../api-reference/commands/runscript.md" %} runscript.md {% endcontent-ref %}
runScript
accepts env
parameters, in the same way as runFlow
does (see
nested-flows.md).
Passing a parameter:
- runScript:
file: script.js
env:
myParameter: Parameter
Reading a parameter in JavaScript:
const readPassedParameter = myParameter;
console.log(readPassedParameter); // Outputs 'Parameter'
For very simple computations (like the one above), creating a new file might be cumbersome. For this use case you can use the evalScript
command:
{% content-ref url="../../api-reference/commands/evalscript.md" %} evalscript.md {% endcontent-ref %}
Whilst the JavaScript environment is limited, there are a few inbuilt things that can be used:
The maestro
object contains the following properties:
Field Name | Value |
---|---|
copiedText |
Results of the copyTextFrom command. See Access element text |
platform |
The platform the test is running on. Either ios or android |
The maestro.platform
value is useful for conditional logic that differs
between Android and iOS. For example, you might want to handle location
permission differently:
- runScript: setPermissionsVars.js
- tapOn: "Enable Location"
- assertVisible: ${output.locationPermissionAlert}
- tapOn: ${output.locationPermissionButton}
{% code title="setPermissionsVars.js" %}
// setPermissionsVars.js
if (maestro.platform === 'ios') {
output.locationPermissionAlert = "This app uses your location to show you information about your local environment"
output.locationPermissionButton = "Allow"
}
if (maestro.platform === 'android') {
output.locationPermissionAlert = "Allow access to this device's location?"
output.locationPermissionButton = "While using the app"
}
{% endcode %}
The relativePoint
function converts decimal values to string percentages,
which is the format that Maestro commands expect.
- evalScript: ${output.specialPoint = relativePoint(0.13, 0.56)}
- tapOn:
point: ${output.specialPoint} # Taps on the point '13%,56%'
The following inbuilt functions are documented in Make HTTP requests:
- http.request
- http.get
- http.post
- http.put
- http.delete
- json