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Crash on camera switching from Sun to vessel with extremely large velocity/altitude #1595
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Alright, got another crash. This time, KSP didn't crash immediately upon resetting the camera from the Sun back to the vessel, but it eventually crashed after jumping between the Sun, Mercury (hit tab one time too many a few times), and the vessel in map mode, as well as switching in and out of map mode. Stack trace:
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The actual check in the failure above (from the stderr) is
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This was a tough one to analyze, and your journal was absolutely critical, thanks a lot for taking the time to record it and send it to us. There is a subtle bug in the integrator used to compute the prediction, which causes us to lose a small amount of accuracy when computing the times at which the integration takes place. Normally this would be invisible, but since your vessel is very far from the Sun and very fast (twice the speed of light?!) the trajectory is nearly a straight line and that makes the integration time overshoot (by one ulp) the time up to which the solar system was integrated. I'll send a PR soon. The fix won't be in Chasles, since we already cut that release. It will be in 陈景润, to be released on November 18th. |
From #principia:
Save is here. Don't know if it'll work, since my game is heavily modded. The ship in question should be "Proc Sounding Rocket 1"
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