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Some mod suggestions I have #13

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intergrav opened this issue Oct 31, 2022 · 4 comments
Open

Some mod suggestions I have #13

intergrav opened this issue Oct 31, 2022 · 4 comments
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enhancement New feature or request

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@intergrav
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intergrav commented Oct 31, 2022

Here are a few mod suggestions I have for the pack.

@intergrav intergrav added the enhancement New feature or request label Oct 31, 2022
@Gaming32
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My opinions:

  • Hexcasting — I agree
  • Gravity API — I agree
  • Towers of the Wild: Additions — Only if it's compatible with Amplified Nether
  • Earthbounds — No opinion yet
  • Neutrino — Sure, why not
  • Bosses of Mass Destruction — Sure, why not
  • Combat Roll — Enchancement already has this, in the form of an enchantment (on leggings iirc)

@Gaming32
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  • Earthbounds — I agree

I also suggest Friends & Foes, which adds mobs that lost the mob votes.

@HyperSoop
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HyperSoop commented Oct 31, 2022

Though I heavily stand for minimizing the amount of minor content mods. If a mod just adds a few mobs or items or mobs the player isn't gonna be using or seeing or thinking about 95% of the time, it's not worth it. For each mod added, there is more instability, perfomance issues, clutter and confusion, which is not really worth it.

I'll say it straight, i don't want it to become a generic "modpack" with 500 mods which is barely possible to run and especially hard to understand for a new player. Those small things can add up, and I prefer to prevent the problem before it even occurs.

@Gaming32
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Neutrino adds rats, which would conflict with Rat's Mischief.

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