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This will be used to detect the horizontal and vertical speed and horizontal velocity angle the player has after being boosted and display it somewhere. This will be mainly be used to determine appropriate values to use when converting a trigger_push to trigger_setspeed, especially when the original boost pushes the player into an incline as a way of launching them.
The tool should probably hook trigger_push end touch and determine the player's horizontal/vertical speeds and horizontal velocity angles (making sure to include basevelocity if present).
This tool could perhaps just be built into the tool/option which converts a trigger to a trigger_setspeed:
Select trigger to change
Select "convert to trigger_setspeed" option
Use the booster and the tool detects the resulting speed and fills in the values in the GUI
The user can keep using the booster to replace the values until they get a boost result they are happy with before moving on
When using this to detect appropriate speed values, the user should generally just walk straight into the booster without ducking, jumping, or prestrafing unless any of these actions are necessary for the booster to function as intended.
The text was updated successfully, but these errors were encountered:
This will be used to detect the horizontal and vertical speed and horizontal velocity angle the player has after being boosted and display it somewhere. This will be mainly be used to determine appropriate values to use when converting a
trigger_push
totrigger_setspeed
, especially when the original boost pushes the player into an incline as a way of launching them.The tool should probably hook
trigger_push
end touch and determine the player's horizontal/vertical speeds and horizontal velocity angles (making sure to include basevelocity if present).This tool could perhaps just be built into the tool/option which converts a trigger to a
trigger_setspeed
:When using this to detect appropriate speed values, the user should generally just walk straight into the booster without ducking, jumping, or prestrafing unless any of these actions are necessary for the booster to function as intended.
The text was updated successfully, but these errors were encountered: