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Booster Speed Detection Tool #2235

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jason-e opened this issue Jan 7, 2025 · 0 comments
Open

Booster Speed Detection Tool #2235

jason-e opened this issue Jan 7, 2025 · 0 comments

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@jason-e
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jason-e commented Jan 7, 2025

This will be used to detect the horizontal and vertical speed and horizontal velocity angle the player has after being boosted and display it somewhere. This will be mainly be used to determine appropriate values to use when converting a trigger_push to trigger_setspeed, especially when the original boost pushes the player into an incline as a way of launching them.

The tool should probably hook trigger_push end touch and determine the player's horizontal/vertical speeds and horizontal velocity angles (making sure to include basevelocity if present).

This tool could perhaps just be built into the tool/option which converts a trigger to a trigger_setspeed:

  1. Select trigger to change
  2. Select "convert to trigger_setspeed" option
  3. Use the booster and the tool detects the resulting speed and fills in the values in the GUI
  4. The user can keep using the booster to replace the values until they get a boost result they are happy with before moving on

When using this to detect appropriate speed values, the user should generally just walk straight into the booster without ducking, jumping, or prestrafing unless any of these actions are necessary for the booster to function as intended.

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