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PerfectDisplay.cs
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PerfectDisplay.cs
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using System;
using System.Linq;
using UnityEngine;
using System.Collections;
using System.Text.RegularExpressions;
using BS_Utils.Utilities;
namespace PerfectionDisplay
{
class PerfectDisplay : MonoBehaviour
{
ScoreController scoreController;
StandardLevelGameplayManager standardLevelGameplayManager;
MissionLevelGameplayManager missionLevelGameplayManager;
MonoBehaviour gameplayManager;
public Vector3 displayPosition;
public int[] scoreRanges;
public string[] hitScoreNames;
public string[] colors;
int[] scoreCount;
DisplaySection[] sections;
int misses = 0;
int notes = 0;
public bool showNumbers = false;
public bool showPercent = false;
public bool shouldHitscore = true;
IEnumerator WaitForLoad()
{
bool loaded = false;
while (!loaded)
{
scoreController = Resources.FindObjectsOfTypeAll<ScoreController>().FirstOrDefault();
standardLevelGameplayManager = Resources.FindObjectsOfTypeAll<StandardLevelGameplayManager>().FirstOrDefault();
missionLevelGameplayManager = Resources.FindObjectsOfTypeAll<MissionLevelGameplayManager>().FirstOrDefault();
if (scoreController == null || (standardLevelGameplayManager == null && missionLevelGameplayManager == null))
yield return new WaitForSeconds(0.1f);
else
loaded = true;
}
yield return new WaitForSeconds(0.1f);
Init();
}
private void LoadHitScore()
{
HitScoreVisualizer.Config.Judgment[] judgments = HitScoreVisualizer.Config.instance.judgments;
scoreRanges = new int[judgments.Length - 1];
hitScoreNames = new string[judgments.Length];
colors = new string[judgments.Length + 1];
for (int i = 0; i < judgments.Length; i++)
{
if (i != scoreRanges.Length) scoreRanges[i] = judgments[i].threshold - 1;
hitScoreNames[i] = Regex.Replace(judgments[i].text, "(%)\\w{1}", "").Trim();
colors[i] = "#" + ((int)(judgments[i].color[0] * 255)).ToString("X2") + ((int)(judgments[i].color[1] * 255)).ToString("X2") + ((int)(judgments[i].color[2] * 255)).ToString("X2") + ((int)(judgments[i].color[3] * 255)).ToString("X2");
}
colors[colors.Length - 1] = "#afa5a3";
}
void Awake()
{
displayPosition = Settings.instance.displayPosition;
scoreRanges = Settings.instance.scoreRanges;
colors = Settings.instance.colors;
shouldHitscore = Settings.instance.hitscoreIntegration;
if (shouldHitscore && IPA.Loader.PluginManager.Plugins.Any(x => x.Name == "HitScoreVisualizer")) LoadHitScore();
else shouldHitscore = false;
showNumbers = Settings.instance.showCount;
showPercent = Settings.instance.showPercentage;
scoreCount = new int[scoreRanges.Length + 1];
StartCoroutine(WaitForLoad());
}
private void Init()
{
sections = new DisplaySection[colors.Length];
sections[scoreRanges.Length] = new GameObject().AddComponent<DisplaySection>();
sections[scoreRanges.Length].perfectDisplay = this;
sections[scoreRanges.Length].color = colors[scoreRanges.Length];
sections[scoreRanges.Length].title = "<" + scoreRanges[scoreRanges.Length - 1];
if (shouldHitscore) sections[scoreRanges.Length].title = hitScoreNames[hitScoreNames.Length - 1];
sections[scoreRanges.Length + 1] = new GameObject().AddComponent<DisplaySection>();
sections[scoreRanges.Length + 1].perfectDisplay = this;
sections[scoreRanges.Length + 1].color = colors[scoreRanges.Length + 1];
sections[scoreRanges.Length + 1].title = "MISS";
for (int i = 0; i < scoreRanges.Length; i++)
{
sections[i] = new GameObject("PerfectionDisplaySection").AddComponent<DisplaySection>();
sections[i].perfectDisplay = this;
sections[i].color = colors[i];
sections[i].title = ">" + scoreRanges[i];
if (shouldHitscore) sections[i].title = hitScoreNames[i];
}
if (scoreController != null)
{
scoreController.noteWasMissedEvent += Miss;
scoreController.noteWasCutEvent += Cut;
}
if (standardLevelGameplayManager != null)
{
standardLevelGameplayManager.levelFailedEvent += SongFinish;
standardLevelGameplayManager.levelFinishedEvent += SongFinish;
}
if (missionLevelGameplayManager != null)
{
missionLevelGameplayManager.levelFailedEvent += SongFinish;
missionLevelGameplayManager.levelFinishedEvent += SongFinish;
}
UpdateText();
}
public void Miss(NoteData data, int c)
{
if (data.noteType == NoteType.Bomb) return;
misses++;
notes++;
UpdateText();
}
public void Cut(NoteData data, NoteCutInfo info, int combo)
{
notes++;
if (!info.allIsOK)
{
misses++;
UpdateText();
return;
}
bool didDone = false;
info.swingRatingCounter.didFinishEvent += e =>
{
if (didDone) return;
didDone = true;
ScoreModel.RawScoreWithoutMultiplier(info, out int before, out int after, out int distScore);
int total = before + after + distScore;
for (int i = 0; i < scoreRanges.Length; i++)
{
if (scoreRanges[i] < total)
{
scoreCount[i]++;
UpdateText();
return;
}
}
scoreCount[scoreRanges.Length]++;
UpdateText();
};
}
public void UpdateText()
{
if (showNumbers || showPercent)
{
float width = 0;
for (int i = 0; i < scoreCount.Length; i++)
{
sections[i].UpdateText(scoreCount[i], GetPercent(scoreCount[i]));
width += sections[i].GetWidth();
}
sections[scoreRanges.Length + 1].UpdateText(misses, GetPercent(misses));
width += sections[scoreRanges.Length + 1].GetWidth();
float curX = sections[0].GetWidth() / 2; ;
for (int i = 0; i < scoreCount.Length; i++)
{
sections[i].UpdatePosition(-(width / 2) + curX);
curX += sections[i].GetWidth() / 2;
curX += sections[i + 1].GetWidth() / 2;
}
sections[scoreRanges.Length + 1].UpdatePosition(-(width / 2) + curX);
}
}
public void SongFinish()
{
Plugin.lastText = "Range\n";
for (int i = 0; i < scoreRanges.Length; i++)
{
Plugin.lastText += "<color=" + colors[i] + ">" + (shouldHitscore ? hitScoreNames[i] : (">" + scoreRanges[i])) + "\n";
}
Plugin.lastText += "<color=" + colors[scoreRanges.Length] + ">" + (shouldHitscore ? hitScoreNames[scoreRanges.Length] : ("<" + scoreRanges[scoreRanges.Length - 1])) + "\n";
Plugin.lastText += "<color=" + colors[scoreRanges.Length + 1] + ">" + "MISS";
Plugin.lastCount = "Count\n";
for (int i = 0; i < scoreRanges.Length; i++)
{
Plugin.lastCount += "<color=" + colors[i] + ">" + scoreCount[i] + "\n";
}
Plugin.lastCount += "<color=" + colors[scoreRanges.Length] + ">" + scoreCount[scoreRanges.Length] + "\n";
Plugin.lastCount += "<color=" + colors[scoreRanges.Length + 1] + ">" + misses;
Plugin.lastPercent = "Percent\n";
for (int i = 0; i < scoreRanges.Length; i++)
{
Plugin.lastPercent += "<color=" + colors[i] + ">" + GetPercent(scoreCount[i]) + "%\n";
}
Plugin.lastPercent += "<color=" + colors[scoreRanges.Length] + ">" + GetPercent(scoreCount[scoreRanges.Length]) + "%\n";
Plugin.lastPercent += "<color=" + colors[scoreRanges.Length + 1] + ">" + GetPercent(misses) + "%";
}
private String GetPercent(int hits)
{
if (hits == 0) return "0";
return ((hits * 1f / notes) * 100).ToString("0.0");
}
}
}