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Vector3f.cs
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Vector3f.cs
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// Vector3f.cs
//
// Authors:
// Jerry Maine (crashfourit@gmail.com)
// John Hurliman (john.hurliman@intel.com)
//
// (C) Jerry Maine & Intel Corporation
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using Mono.Simd;
namespace Mono.Simd.Math {
public class Vector3f
{
internal Vector4f vector;
#region Properties
public float X { get{ return vector.X;} set { vector.X = value;} }
public float Y { get{ return vector.Y;} set { vector.Y = value;} }
public float Z { get{ return vector.Z;} set { vector.Z = value;} }
#endregion Properties
#region Constructors
#endregion Constructors
#region Casts
#endregion Casts
#region Public Methods
public Vector4f Cross(Vector3f vector) {
}
public void Normalize() {
}
#endregion Public Methods
}
}