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LoopMasterAppConcept.m
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LoopMasterAppConcept.m
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classdef LoopMasterAppConcept < matlab.apps.AppBase
% Properties that correspond to app components
properties (Access = public)
UIFigure matlab.ui.Figure
Menu matlab.ui.container.Menu
SaveMenu matlab.ui.container.Menu
ExportMenu matlab.ui.container.Menu
stopButton matlab.ui.control.Button
InstrumentsButtonGroup matlab.ui.container.ButtonGroup
DrumsButton matlab.ui.control.ToggleButton
KeyboardButton matlab.ui.control.ToggleButton
GuitarButton matlab.ui.control.ToggleButton
BPMSpinnerLabel matlab.ui.control.Label
BPMSpinner matlab.ui.control.Spinner
PlayButton matlab.ui.control.StateButton
LoopSwitchLabel matlab.ui.control.Label
LoopSwitch matlab.ui.control.Switch
RecordSwitchLabel matlab.ui.control.Label
RecordSwitch matlab.ui.control.Switch
LoopMasterLabel matlab.ui.control.Label
CurrentKeyLabel matlab.ui.control.Label
KeyButtonGroup matlab.ui.container.ButtonGroup
GButton matlab.ui.control.ToggleButton
CButton matlab.ui.control.ToggleButton
DButton matlab.ui.control.ToggleButton
AButton matlab.ui.control.ToggleButton
KeyLabel matlab.ui.control.Label
MajMinSwitch matlab.ui.control.RockerSwitch
MajMinLabel matlab.ui.control.Label
CurrentInstrumentLabel matlab.ui.control.Label
InstrumentLabel matlab.ui.control.Label
PlayingModeSwitch matlab.ui.control.RockerSwitch
end
% Callbacks that handle component events
methods (Access = private)
% Button pushed function: stopButton
function stopButtonPushed(app, event)
% Add stop functionality here
end
% Selection changed function: InstrumentsButtonGroup
function InstrumentsButtonGroupSelectionChanged(app, event)
selectedButton = app.InstrumentsButtonGroup.SelectedObject.Text;
app.InstrumentLabel.Text = selectedButton;
switch selectedButton
case 'Drums'
% Implement drum output
case 'Keyboard'
% Implement keyboard output
case 'Guitar'
% Implement guitar output
end
end
% Menu selected function: SaveMenu
function SaveMenuSelected(app, event)
% Implement save logic
end
% Menu selected function: ExportMenu
function ExportMenuSelected(app, event)
% Implement exporting logic
end
% Value changed function: BPMSpinner
function BPMSpinnerValueChanged(app, event)
value = app.BPMSpinner.Value;
% Add BPM logic
end
% Value changed function: PlayButton
function PlayButtonValueChanged(app, event)
value = app.PlayButton.Value;
if value
app.PlayButton.Text = 'Pause';
% Implement play logic
else
app.PlayButton.Text = 'Play';
% Implement pause logic
end
end
% Value changed function: LoopSwitch
function LoopSwitchValueChanged(app, event)
value = app.LoopSwitch.Value;
if strcmpi(value, 'On')
% Implement looping logic
elseif strcmpi(value, 'Off')
% Turn off looping logic
end
end
% Value changed function: RecordSwitch
function RecordSwitchValueChanged(app, event)
value = app.RecordSwitch.Value;
if strcmpi(value, 'On')
% Implement recording logic
elseif strcmpi(value, 'Off')
% Implement strictly writing logic
end
end
% Selection changed function: KeyButtonGroup
function KeyButtonGroupSelectionChanged(app, event)
selectedButton = app.KeyButtonGroup.SelectedObject.Text;
app.KeyLabel.Text = selectedButton;
switch selectedButton
% Change buttons and below as needed
case 'G'
% Implement
case 'C'
% Implement
case 'D'
% Implement
case 'A'
% Implement
end
end
% Value changed function: MajMinSwitch
function MajMinSwitchValueChanged(app, event)
value = app.MajMinSwitch.Value;
if strcmpi(value, 'Minor')
app.MajMinLabel.Visible = 'on';
% Implement minor functionality
elseif strcmpi(value, 'Major')
app.MajMinLabel.Visible = 'off';
% Implement major functionality
end
end
% Value changed function: PlayingModeSwitch
function PlayingModeSwitchValueChanged(app, event)
value = app.PlayingModeSwitch.Value;
if strcmpi(value, 'Performance')
% Implement performance mode
elseif strcmpi(value, 'Practice')
% Implement practice mode
end
end
end
% Component initialization
methods (Access = private)
% Create UIFigure and components
function createComponents(app)
% Create UIFigure and hide until all components are created
app.UIFigure = uifigure('Visible', 'off');
app.UIFigure.Position = [100 100 633 482];
app.UIFigure.Name = 'UI Figure';
% Create Menu
app.Menu = uimenu(app.UIFigure);
app.Menu.Text = 'Menu';
% Create SaveMenu
app.SaveMenu = uimenu(app.Menu);
app.SaveMenu.MenuSelectedFcn = createCallbackFcn(app, @SaveMenuSelected, true);
app.SaveMenu.Text = 'Save';
% Create ExportMenu
app.ExportMenu = uimenu(app.Menu);
app.ExportMenu.MenuSelectedFcn = createCallbackFcn(app, @ExportMenuSelected, true);
app.ExportMenu.Text = 'Export';
% Create stopButton
app.stopButton = uibutton(app.UIFigure, 'push');
app.stopButton.ButtonPushedFcn = createCallbackFcn(app, @stopButtonPushed, true);
app.stopButton.Position = [519 16 100 22];
app.stopButton.Text = 'Stop';
% Create InstrumentsButtonGroup
app.InstrumentsButtonGroup = uibuttongroup(app.UIFigure);
app.InstrumentsButtonGroup.SelectionChangedFcn = createCallbackFcn(app, @InstrumentsButtonGroupSelectionChanged, true);
app.InstrumentsButtonGroup.Title = 'Instruments';
app.InstrumentsButtonGroup.FontWeight = 'bold';
app.InstrumentsButtonGroup.Position = [25 358 123 106];
% Create DrumsButton
app.DrumsButton = uitogglebutton(app.InstrumentsButtonGroup);
app.DrumsButton.Text = 'Drums';
app.DrumsButton.Position = [11 53 100 22];
app.DrumsButton.Value = true;
% Create KeyboardButton
app.KeyboardButton = uitogglebutton(app.InstrumentsButtonGroup);
app.KeyboardButton.Text = 'Keyboard';
app.KeyboardButton.Position = [11 32 100 22];
% Create GuitarButton
app.GuitarButton = uitogglebutton(app.InstrumentsButtonGroup);
app.GuitarButton.Text = 'Guitar';
app.GuitarButton.Position = [11 11 100 22];
% Create BPMSpinnerLabel
app.BPMSpinnerLabel = uilabel(app.UIFigure);
app.BPMSpinnerLabel.HorizontalAlignment = 'right';
app.BPMSpinnerLabel.Position = [246 132 32 22];
app.BPMSpinnerLabel.Text = 'BPM';
% Create BPMSpinner
app.BPMSpinner = uispinner(app.UIFigure);
app.BPMSpinner.ValueChangedFcn = createCallbackFcn(app, @BPMSpinnerValueChanged, true);
app.BPMSpinner.Position = [293 132 100 22];
app.BPMSpinner.Value = 80;
% Create PlayButton
app.PlayButton = uibutton(app.UIFigure, 'state');
app.PlayButton.ValueChangedFcn = createCallbackFcn(app, @PlayButtonValueChanged, true);
app.PlayButton.Text = 'Play';
app.PlayButton.Position = [520 50 100 22];
% Create LoopSwitchLabel
app.LoopSwitchLabel = uilabel(app.UIFigure);
app.LoopSwitchLabel.HorizontalAlignment = 'center';
app.LoopSwitchLabel.FontWeight = 'bold';
app.LoopSwitchLabel.Position = [51.5 50 35 22];
app.LoopSwitchLabel.Text = 'Loop';
% Create LoopSwitch
app.LoopSwitch = uiswitch(app.UIFigure, 'slider');
app.LoopSwitch.ValueChangedFcn = createCallbackFcn(app, @LoopSwitchValueChanged, true);
app.LoopSwitch.Position = [48 19 45 20];
% Create RecordSwitchLabel
app.RecordSwitchLabel = uilabel(app.UIFigure);
app.RecordSwitchLabel.HorizontalAlignment = 'center';
app.RecordSwitchLabel.FontWeight = 'bold';
app.RecordSwitchLabel.Position = [46.5 111 47 22];
app.RecordSwitchLabel.Text = 'Record';
% Create RecordSwitch
app.RecordSwitch = uiswitch(app.UIFigure, 'slider');
app.RecordSwitch.ValueChangedFcn = createCallbackFcn(app, @RecordSwitchValueChanged, true);
app.RecordSwitch.Position = [47 80 45 20];
% Create LoopMasterLabel
app.LoopMasterLabel = uilabel(app.UIFigure);
app.LoopMasterLabel.HorizontalAlignment = 'center';
app.LoopMasterLabel.FontName = 'TI-Nspire';
app.LoopMasterLabel.FontSize = 20;
app.LoopMasterLabel.Position = [267 435 103 29];
app.LoopMasterLabel.Text = 'LoopMaster';
% Create CurrentKeyLabel
app.CurrentKeyLabel = uilabel(app.UIFigure);
app.CurrentKeyLabel.Position = [252 78 73 22];
app.CurrentKeyLabel.Text = 'Current Key:';
% Create KeyButtonGroup
app.KeyButtonGroup = uibuttongroup(app.UIFigure);
app.KeyButtonGroup.SelectionChangedFcn = createCallbackFcn(app, @KeyButtonGroupSelectionChanged, true);
app.KeyButtonGroup.Title = 'Key';
app.KeyButtonGroup.FontWeight = 'bold';
app.KeyButtonGroup.Position = [25 218 123 126];
% Create GButton
app.GButton = uitogglebutton(app.KeyButtonGroup);
app.GButton.Text = 'G';
app.GButton.Position = [11 73 100 22];
app.GButton.Value = true;
% Create CButton
app.CButton = uitogglebutton(app.KeyButtonGroup);
app.CButton.Text = 'C';
app.CButton.Position = [11 52 100 22];
% Create DButton
app.DButton = uitogglebutton(app.KeyButtonGroup);
app.DButton.Text = 'D';
app.DButton.Position = [11 31 100 22];
% Create AButton
app.AButton = uitogglebutton(app.KeyButtonGroup);
app.AButton.Text = 'A';
app.AButton.Position = [11 10 100 22];
% Create KeyLabel
app.KeyLabel = uilabel(app.UIFigure);
app.KeyLabel.Position = [322 78 25 22];
app.KeyLabel.Text = 'G';
% Create MajMinSwitch
app.MajMinSwitch = uiswitch(app.UIFigure, 'rocker');
app.MajMinSwitch.Items = {'Minor', 'Major'};
app.MajMinSwitch.ValueChangedFcn = createCallbackFcn(app, @MajMinSwitchValueChanged, true);
app.MajMinSwitch.Position = [135 59 20 45];
app.MajMinSwitch.Value = 'Major';
% Create MajMinLabel
app.MajMinLabel = uilabel(app.UIFigure);
app.MajMinLabel.Visible = 'off';
app.MajMinLabel.Position = [333 78 28 22];
app.MajMinLabel.Text = 'm';
% Create CurrentInstrumentLabel
app.CurrentInstrumentLabel = uilabel(app.UIFigure);
app.CurrentInstrumentLabel.Position = [252 57 109 22];
app.CurrentInstrumentLabel.Text = 'Current Instrument:';
% Create InstrumentLabel
app.InstrumentLabel = uilabel(app.UIFigure);
app.InstrumentLabel.Position = [360 57 92 22];
app.InstrumentLabel.Text = 'Drums';
% Create PlayingModeSwitch
app.PlayingModeSwitch = uiswitch(app.UIFigure, 'rocker');
app.PlayingModeSwitch.Items = {'Performance', 'Practice'};
app.PlayingModeSwitch.ValueChangedFcn = createCallbackFcn(app, @PlayingModeSwitchValueChanged, true);
app.PlayingModeSwitch.Position = [201 59 20 45];
app.PlayingModeSwitch.Value = 'Practice';
% Show the figure after all components are created
app.UIFigure.Visible = 'on';
end
end
% App creation and deletion
methods (Access = public)
% Construct app
function app = LoopMasterAppConcept
% Create UIFigure and components
createComponents(app)
% Register the app with App Designer
registerApp(app, app.UIFigure)
if nargout == 0
clear app
end
end
% Code that executes before app deletion
function delete(app)
% Delete UIFigure when app is deleted
delete(app.UIFigure)
end
end
end