From 59227486b02d48a6714184c461a84c6ab28735fb Mon Sep 17 00:00:00 2001 From: moraell Date: Sun, 28 Jul 2019 15:24:44 +0200 Subject: [PATCH] Update README.md v 1.3 update : new section about best practices --- README.md | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 60fe578..4d402f3 100644 --- a/README.md +++ b/README.md @@ -11,6 +11,17 @@ It has been developped for Blender 2.79 and 2.80 on Windows 10. ### A few words about the project genesis A few monthes ago, I browsed the web in order to find a way to setup my own homemade capture studio with a Kinect sensor, for a videogame I'm working on. I am not a 3D artist and a real noob with Blender, so I wanted something to help me with the animation process. I found a few solutions but they were either very expensive (and not working very well anyway, at least the demos I tried) or not fitting my needs (not working on Windows 10 or requiring a specific armature that just wouldn't do with my target model). So I decided to learn Python, dig into Blender documentation (and I think I broke a few shovels in the process ;)), and here is the result. +## How to optimize the capture +It is best to have a large room with a flat floor, and a good lighting but not toot bright. +The sensor must be horizontal and it is best to place it around waist height. +The tilt angle doesn't really matter as long as the device can sense the floor. +Don't get closer than 1.5 meters to the sensor, especially if you track position. +The actor's clothing shouldn't be too loose, so that each limb is clearly visible. +Use Kinect Studio to check that your workspace is optimized : + - The floor grid (green and grey tiles) must appear and be stable + - The actor's skeleton must not be too shaky + - If not, try and modify the lighting or the sensor position and tilt angle. + ## Demo and configuration video [https://youtu.be/Zt8gJzSNSbw] @@ -31,4 +42,4 @@ There are two parts in the project : The library was designed to be built using Visual Studio 2017 (only the Release configuration has been properly configured at the moment). ## Current progress -The project is currently in version 1.2. +The project is currently in version 1.3.