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This repository has been archived by the owner on Jul 22, 2024. It is now read-only.

Releases: MozillaReality/unity-webxr-export

v1.6.0

19 Sep 18:36
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  • 3dof mobile controller support with arm model.
  • 3dof controller emulation for 6dof controllers (for faster mobile prototyping).
  • Various bug fixes #332 #341, #337 with additional code cleanup and organization.

v1.5.0

06 Sep 20:50
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  • Much faster loading times with Unity Editor 2018.2 update.
  • Refactors webvr.js template code.
  • Fixes issues with Entering and Exiting VR for mobile devices.
  • Uses shared array for communicating headset updates into Unity.

v1.4.0

11 Jul 00:05
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v1.3.0

14 May 16:43
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  • Added support for automatically presenting in VR mode for inbound navigation from other WebVR/A-Frame pages.
  • Changed URL of Sentry instance for telemetry reporting of client-side JavaScript errors with Raven.js.
  • Refactored code in Unity scripts and prefabs.

v1.2.0

16 Apr 17:16
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  • Added keyboard and mouse controls for navigating scenes on desktop
  • Upgraded WebVR Polyfill, for improved mobile support, which supports new Sensor APIs in Chrome
  • Major refactor to camera controls in Unity, for ease of development and maintenance

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v1.1.0

22 Mar 16:23
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  • Added client-side Telemetry collection (anonymous usage statistics, performance metrics, and JavaScript errors) to the Mozilla Mixed Reality team.
  • Added a "Developer Privacy Notice" for Telemetry data collection.
  • Added new developer documentation page for "Disabling Telemetry".
  • Improved developer documentation page for "Adding Google Analytics".
  • Fixed the WebVRCamera script to use transform components, respecting the camera's view matrix.

v1.0.2

22 Mar 09:03
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  • Added a configurable keyboard shortcut for entering/exiting VR mode.
  • Improved demo scene with a background sound track.
  • Added controller support in Unity's Editor mode.
  • Added support for Chrome's WebVR Origin Trial (on GitHub Pages subdomains), enabling the WebVR on Chrome for Android and Chrome Canary for Windows.
  • Fixed compatibility issues in Chrome Canary.
  • Fixed "Maximum call stack size exceeded" error on mobile preventing the user from entering VR mode.